Search found 138 matches

by kbmonkey
Sun Sep 20, 2015 8:33 am
Forum: Support and Development
Topic: Boundary limit for < 0 doesn't work?
Replies: 4
Views: 2615

Re: Boundary limit for < 0 doesn't work?

Oh snap Robin. Sorry I should have refreshed before posting :crazy:
by kbmonkey
Sun Sep 20, 2015 8:31 am
Forum: Support and Development
Topic: Boundary limit for < 0 doesn't work?
Replies: 4
Views: 2615

Re: Boundary limit for < 0 doesn't work?

You made a typo

playercolin.positonx = 100*scale ---- WHY ISN'T THIS WORKING?

It happens.
by kbmonkey
Sun Sep 20, 2015 8:04 am
Forum: General
Topic: No Motivation...
Replies: 29
Views: 14622

Re: No Motivation...

adnzzzzZ wrote:... You should look for discipline, for it is reliable and never ending in its fruitfulness like the grossly incandescent light from our glorious sun. Find your own sun and tame it.
1% inspiration and 99% perspiration :awesome:
by kbmonkey
Sat Sep 19, 2015 6:47 pm
Forum: Support and Development
Topic: "Questions that don't deserve their own thread" thread
Replies: 905
Views: 411566

Re: "Questions that don't deserve their own thread" thread

Jack Dandy wrote:Both the TutorialTest and Example pages only lead to the example pages- the code (and tutorial) themselves can't be seen anywhere.
The examples.love link takes you to the code. Unzip the love file to see it.
by kbmonkey
Sat Sep 19, 2015 6:39 pm
Forum: General
Topic: No Motivation...
Replies: 29
Views: 14622

Re: No Motivation...

Gosh that idea fairy is cruel.. Yep been there. Sometimes still am. What helps is to make a list of features you want to add, and stick to it. If you know what you want in the end, you won't waste time ooh-ing and aah-ing in between code. Also apparently it is as useful to make a not-todo list. Thin...
by kbmonkey
Fri Sep 18, 2015 6:29 am
Forum: General
Topic: Breakout: Accurately reproduce paddle physics?
Replies: 4
Views: 25037

Re: Breakout: Accurately reproduce paddle physics?

I am not clear when you say "recreating the effect of the paddle". Off the top of my head I imagine these behaviours: 1. The angle of the ball is the determined by the angle of incidence. The angle in == inverse angle out. 2. The angle of the ball is affected by the position of where it hi...
by kbmonkey
Wed Sep 16, 2015 9:17 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1791
Views: 1503949

Re: What's everyone working on? (tigsource inspired)

I am making a point-and-click adventure library called SLIME. It is only two weeks old and still under heavy development, but the functionality that is there works. I would not recommend creating games with it just yet as the API is still evolving, but anybody is welcome to play with it. :ultrahappy...
by kbmonkey
Tue Sep 01, 2015 12:47 pm
Forum: General
Topic: Introducing Myself
Replies: 1
Views: 1246

Introducing Myself

Hello there everyone. I entered the 33rd Ludum Dare in August and noticed quite a few game submissions was made in LÖVE. Something about curiosity and cats come to mind... vaguely. So here I am! Professionally I am a C# / JavaScript programmer. But in my own time, I dabble a bit to create games in P...