Search found 67 matches
- Mon Feb 02, 2015 7:59 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1495725
Re: What's everyone working on? (tigsource inspired)
I think you had a little too much fun with the video
- Sat Aug 30, 2014 9:48 pm
- Forum: Games and Creations
- Topic: Drempt - [LD30]
- Replies: 1
- Views: 1569
Drempt - [LD30]
Drempt is my entry for LD30 made with LÖVE 0.9.1. http://www.ludumdare.com/compo/wp-content/compo2/375043/30221-shot3.png Even though they are long, I'd really encourage you to read the instructions if you play it. It is a game about discerning the differences between two enemies. Here is the LD sub...
- Sun Jul 13, 2014 6:46 pm
- Forum: Libraries and Tools
- Topic: Worley/Cellular Noise Demo
- Replies: 5
- Views: 4473
Re: Worley/Cellular Noise Demo
Voronoi is different in the fact that it uses points given by the user, and then uses a mathematical process to work with them. Here is a Delaunay library https://github.com/Yonaba/delaunay in which I use as the basis for this file: https://gist.github.com/WetDesertRock/7b877047035b286a4ca6 Delaunay...
- Mon Jun 09, 2014 7:05 pm
- Forum: General
- Topic: Collaborative Coding Horror Experiment
- Replies: 19
- Views: 7997
Re: Collaborative Coding Horror Experiment
Perhaps a style guide is in order ;) Maybe you could allow modification of changes if the intent and outcome can only be seen in the codebase? For instance, fixing that last commit to use agreed upon conventions. Changing that player = Player(x,y) would also fit, as if you play the game you won't fe...
- Tue May 06, 2014 2:24 pm
- Forum: Support and Development
- Topic: Small Useful Functions
- Replies: 127
- Views: 52992
Re: Small extra functions
Forgive me, but why can't 'trunc' be replaced by math.floor?
- Mon May 05, 2014 12:52 am
- Forum: Support and Development
- Topic: [Solved] Memory Leak in only two lines
- Replies: 15
- Views: 9549
Re: Memory Leak in only two lines
What I found is that my games memory footprint would reach much higher levels than what I expected before dropping sharply. Perhaps you aren't watching for long enough?
- Wed Apr 30, 2014 2:36 pm
- Forum: Games and Creations
- Topic: [LD29] Paranoia
- Replies: 3
- Views: 1520
Re: [LD29] Paranoia
Thanks for playing and commenting :) In some ways I do extend it, I add a .color attribute for each triangle that is stored. Aside from that, my library mostly deals with placing and drawing the triangles. Your library does the heavy lifting with calculating the triangles. What were you thinking I w...
- Tue Apr 29, 2014 6:27 pm
- Forum: Games and Creations
- Topic: [LD29] Paranoia
- Replies: 3
- Views: 1520
[LD29] Paranoia
http://www.ludumdare.com/compo/wp-content/compo2/342546/30221-shot0.png Heyo all, This was my second game for Ludum Dare. My last one had a good idea, and not much else. This time I went the opposite direction, I started out with an alright idea, and developed a game that was " Beautifully col...
- Mon Apr 28, 2014 12:21 am
- Forum: Libraries and Tools
- Topic: love-release - in Lua ! - makes LÖVE game release easier
- Replies: 149
- Views: 202078
Re: Love-Release. Bash script to make it easier.
I'm on a mac, and as I was packaging up my game for LD29, I realized that your script was including .DS_Store files. It would be nice if you made sure it didn't. That and .git/ (but I didn't see any of those in there).
(Also the desktop icon doesn't display for me?)
Great script!
(Also the desktop icon doesn't display for me?)
Great script!
- Sat Apr 19, 2014 11:27 pm
- Forum: General
- Topic: Printing In Console Performance
- Replies: 4
- Views: 3434
Re: Printing In Console Performance
The occasional print won't do much, but if you print several times every frame you'll notice something.