Search found 375 matches
- Sat Sep 05, 2009 2:10 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 147611
Re: My Zelda style adventure engine (DEMO COMING 09/09/09!)
The Beatles box set is coming out 9/9/09 and it's already leaked to the Internet, why can't this
- Fri Sep 04, 2009 5:29 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104636
Re: 0.6.0 Update
If you have any problems with the OS X build (crashes, inconsistent behavior, etc.), yell at me, since I'm the guy currently in charge of making it work on Macs. Well, Intel Macs, anyway, rude has a PPC Mac to find all my bugs on :P How close are we to final? Only rude knows the answer, and even he ...
- Thu Sep 03, 2009 6:07 am
- Forum: Support and Development
- Topic: increase max FPS?
- Replies: 2
- Views: 2202
Re: increase max FPS?
Your problem here lies with vsync - LÖVE automatically uses it to stabilize the frame rate at the vertical blanking interval of your display, which for most people seems to be 60 fps. If you want to disable the limit, just put "vsync = false" in your game.conf file. (It's basically the sam...
- Thu Sep 03, 2009 1:48 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104636
Re: 0.6.0 Update
1) Are we going to see binaries early on? cause I must be compile tarded or something, every time I see just run make, I KNOW its either not going to work, or I am going to spend a freakin week just to get it to half work There should be binaries up at http://www.love2d.org/builds/ for your OS of c...
- Wed Sep 02, 2009 2:36 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104636
Re: 0.6.0 Update
Of course, that only works if you are resetting the whole game state in love.load() -- so that probably means having to reload all libraries there, and so on. Well, certainly the function can be more than just that one line -- e.g. if you're taking advantage of box2d you'd want to delete all Bodies...
- Wed Sep 02, 2009 1:39 pm
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104636
Re: 0.6.0 Update
I don't know why it was removed (you'd have to ask rude, sorry). Fortunately, not all is lost - it's not impossible to write your own restart() function that goes something like this:
Code: Select all
function restart()
love.load()
end
- Wed Sep 02, 2009 5:36 am
- Forum: Support and Development
- Topic: love fails to build
- Replies: 1
- Views: 1784
Re: love fails to build
SDL.h is the main header file for SDL; LÖVE uses SDL to display graphics. If you don't have SDL.h, LÖVE is not going to be very happy.
Is this 0.5.0 or 0.6.0 you're having problems with?
Is this 0.5.0 or 0.6.0 you're having problems with?
- Wed Sep 02, 2009 5:32 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104636
Re: 0.6.0 Update
You mean the other way around? No, I mean it the way I said - love.graphics.draw() is overloaded in 0.5.0 to draw both strings and images. In 0.6.0, drawing strings requires the use of the love.graphics.print[f] function. I assume this means instead of: love.graphics.setColor(love.graphics.newColor...
- Wed Sep 02, 2009 2:47 am
- Forum: General
- Topic: 0.6.0 Update
- Replies: 221
- Views: 104636
Re: 0.6.0 Update
What can we do to make our 0.5.0 games work also with 0.6.0 withowt rewriting every script? (i know we could make the .exe file with 0.5.0, but then the source will be unreadable) Some of your code should be compatible going forward - how much exactly depends on what features your program uses. How...
- Sat Aug 29, 2009 1:56 am
- Forum: Support and Development
- Topic: Distributing Stand-Alone Applications on Mac OS X
- Replies: 17
- Views: 13458
Re: Distributing Stand-Alone Applications on Mac OS X
If you own OS X, you have the Development tools anyway which includes an app for making icons anyway. You have them, sure, but don't necessarily have them installed. You don't need them to run LÖVE, so I can't assume that anyone has them installed. All that aside, I happen to prefer Img2Icns for qu...