Search found 69 matches

by Rad3k
Sat Sep 03, 2011 1:08 pm
Forum: Support and Development
Topic: Random number keeps generating
Replies: 8
Views: 2827

Re: Random number keeps generating

Chaoselite wrote:I got another question, how do I get the x, y position of a drawn graphic?
Don't you need the position to draw the graphic in the first place?
by Rad3k
Sat Sep 03, 2011 1:01 pm
Forum: Support and Development
Topic: [Solved] Offset turret help
Replies: 13
Views: 10003

Re: [Solved] Offset turret help

Why is it low on the priority list? I suppose love is open source so one could just add that feature in, seems to me it would be better to do that than make one in LUA to handle everything. But than the game would not work for anyone who didn't have the special engine. :( Life is full of difficult ...
by Rad3k
Fri Sep 02, 2011 3:13 pm
Forum: Games and Creations
Topic: Facilitated Escape (Originally Created for LD21)
Replies: 26
Views: 8806

Re: Facilitated Escape (Originally Created for LD21)

I just think the ship moves left and right too fast too soon. It's like VVVVVV where he moves quickly at the slightest tap. I can understand that; it's just that if it were much slower you wouldn't be able to pull off large curves, which look really cool. I'll experiment a bit with slower speeds, b...
by Rad3k
Thu Sep 01, 2011 6:18 pm
Forum: Libraries and Tools
Topic: How Big projects can Löve2d handle?
Replies: 25
Views: 10981

Re: How Big projects can Löve2d handle?

Thanks for your reply already. I was thinking about kind of a 2d mmo game or RTS game which should be also playable via the Lan or Internet like party mode or pvp mode... Thank you regards I think nothing stops you from using Löve for clients. Using Lua for server may or may not be a good idea, dep...
by Rad3k
Thu Sep 01, 2011 12:56 pm
Forum: Libraries and Tools
Topic: How Big projects can Löve2d handle?
Replies: 25
Views: 10981

Re: How Big projects can Löve2d handle?

I can say for sure that Löve is excellent for small projects, but I don't see any reasons why it should be bad for big ones. I'm not quite sure what you mean by "huge" game. As far as I know, the only size constraints (besides the physical, like hardware limitations) are the ones that you ...
by Rad3k
Wed Aug 31, 2011 11:07 pm
Forum: Support and Development
Topic: [Solved] Yet another frame rate-related question
Replies: 6
Views: 2669

Re: Yet another frame rate-related question, it seems...

Or you can try using my version of love.run function. If you use it, you'll get constant (mostly) framerate and fixed dt in love.update.
by Rad3k
Wed Aug 31, 2011 2:03 am
Forum: Games and Creations
Topic: Panicky Commuter
Replies: 34
Views: 12993

Re: Panicky Commuter

Fun little game :) I like this 8-bit retro style. One thing that surprised me is that these vertical walls that appear regularly at the upper side are not obstacles. I realised this only after accidentally running into one of them once (and nothing bad happened). They seem to extend a little too far...
by Rad3k
Tue Aug 30, 2011 1:43 pm
Forum: Support and Development
Topic: File search path (and order)?
Replies: 3
Views: 1465

Re: File search path (and order)?

bartbes wrote:This is a result of the standard lua file loaders, I made a ticket.
Thanks :) Until the fix is out, is there any way to work around it, e.g. by modifying the loader order from main.lua (or maybe conf.lua)?
by Rad3k
Sun Aug 28, 2011 5:54 pm
Forum: Support and Development
Topic: sleep() in default love.run
Replies: 11
Views: 10286

Re: sleep() in default love.run

Ok, here is updated version of my love.run: function love.run () -- these don't change, so we can make them local for faster access local audio, graphics = love.audio, love.graphics local event, timer = love.event, love.timer -- Prepare stuff if love.load then love.load(arg) end local timestep = 1/2...
by Rad3k
Sun Aug 28, 2011 1:35 pm
Forum: Support and Development
Topic: [Solved] Offset turret help
Replies: 13
Views: 10003

Re: [Solved] Offset turret help

I think the most general and reusable solution would be to write functions to convert between global and local coordinates. Here's a function to translate from local to global, which is what you're doing now: function local2global (x, y, a, refx, refy, refa) local dist = (x^2 + y^2) ^ 0.5 local angl...