Search found 585 matches
- Thu Oct 03, 2013 7:49 pm
- Forum: Support and Development
- Topic: Accessing config information
- Replies: 7
- Views: 5688
Re: Accessing config information
Because I'm curious if there is a way or not.
- Thu Oct 03, 2013 5:00 pm
- Forum: Support and Development
- Topic: Accessing config information
- Replies: 7
- Views: 5688
Accessing config information
Other than the screen dimensions, which can be reached via the love.graphics module, is there any way to access the information set in conf.lua inside the rest of the code? For example, accessing the title and author information, or whether the game is in Release Mode or not.
- Sun Aug 25, 2013 9:45 pm
- Forum: Games and Creations
- Topic: Your Ludum Dare 27 Entries
- Replies: 72
- Views: 33330
- Sat May 25, 2013 12:54 am
- Forum: Games and Creations
- Topic: Mr. Rescue released!
- Replies: 14
- Views: 8420
- Sat Apr 13, 2013 5:10 pm
- Forum: Support and Development
- Topic: [SOLVED] Make an object follow another object.
- Replies: 12
- Views: 10753
Re: [SOLVED] Make an object follow another object.
To add to the above: when you divide by the magnitude of the vector, you are "normalizing" it. Your original vector was { magnitude * direction_of_x, magnitude * direction_of_y } When you normalize it, you are doing this: { magnitude * direction_of_x / magnitude, magnitude * direction_of_y...
- Tue Apr 09, 2013 5:27 pm
- Forum: General
- Topic: [PROJECT] Löve2D boilerplate
- Replies: 6
- Views: 2910
Re: [PROJECT] Löve2D boilerplate
I usually just wrap all my module functions in a table as the end of the file, and return it: local function foo(a) --... end local function bar(a) --... end return { foo = foo, bar = bar, } Alternatively, if you'd rather not write local all the time, declare a table and make functions values in the...
- Tue Apr 09, 2013 5:14 pm
- Forum: General
- Topic: [PROJECT] Löve2D boilerplate
- Replies: 6
- Views: 2910
Re: [PROJECT] Löve2D boilerplate
Looks neat, but I'd move away from using the module function to create your modules. It's depreciated in Lua 5.2, so if LOVE ever makes the switch you'd need to restructure all your modules.
- Mon Apr 08, 2013 1:02 pm
- Forum: Support and Development
- Topic: [SOLVED] Make an object follow another object.
- Replies: 12
- Views: 10753
Re: Make an object follow another object.
The easiest way to solve this problem is through vectors. Before you get a solution, give this a good read to understand what vectors are:
http://www.wildbunny.co.uk/blog/vector- ... rs/vector/
http://www.wildbunny.co.uk/blog/vector- ... rs/vector/
- Sun Apr 07, 2013 3:48 pm
- Forum: Games and Creations
- Topic: 3D Picross
- Replies: 11
- Views: 4162
Re: 3D Picross
Nicely done. You could improve the game by adding a short "You won!" or "You solved the puzzle" message. The transition between the solved puzzle and the new one is a bit abrupt. I am curious: How do you check if the solution is unique? It looks like he builds the solution, then...
- Sun Apr 07, 2013 2:54 pm
- Forum: Support and Development
- Topic: Pixeleffect distance function
- Replies: 2
- Views: 1102