Search found 67 matches

by WetDesertRock
Sat Oct 03, 2015 5:26 am
Forum: Support and Development
Topic: Looking for plugin devs to add features to STI
Replies: 9
Views: 5555

Re: Looking for plugin devs to add features to STI

For bump I'd suggest the ability to give it a callable that returns the table that will represent the tile. So if in my game I want all of my tiles to be entities I do (note fictional STI API because I'm not sure what it is currently): function newEntity() local ent = {x=2,y=23,id=getUUID(),<more ge...
by WetDesertRock
Mon Sep 28, 2015 7:37 am
Forum: Libraries and Tools
Topic: Unexplored
Replies: 29
Views: 13619

Re: Unexplored

See a lot about sounds, but didn't see anything that popped. I'd suggest restarting with the explosions and make them a lot more subtle. You have so many going off at once its a bit much. Of course it doesn't seem like you are going for sound design right now.
by WetDesertRock
Mon Aug 31, 2015 5:56 am
Forum: Libraries and Tools
Topic: Textured Raycaster [Multiple Levels! Door Covers! Jumping!]
Replies: 71
Views: 100065

Re: Textured Raycaster [Multiple Levels! Door Covers! Jumpin

Do you have any brief introduction to how to use it? The code at first glance isn't super self-documenting. For instance your main.lua, I still don't know what pers is :\

Really interested in this, but not sure where to start with it.
by WetDesertRock
Thu Aug 27, 2015 5:27 am
Forum: Libraries and Tools
Topic: [Library] tiny-ecs - Fast Simple Entity Component System
Replies: 50
Views: 93030

Re: [Library] tiny-ecs - Fast Simple Entity Component System

Sorry for the gravedig, but as I'm interested in using ecs and learning more about it, I have a few questions. How does a separation between update and draw get handled? Just different systems with different indices? I noticed in the example you used a combination of systems and entity methods to do...
by WetDesertRock
Fri Aug 07, 2015 4:25 pm
Forum: Libraries and Tools
Topic: vivid.lua -- No longer crutch on RGB
Replies: 6
Views: 3631

Re: vivid.lua -- No longer crutch on RGB

Good question, I will check, and then fix if it is wrong. I know that some weirdness may come with the CIE colorspaces. But honestly I don't know much about them.
by WetDesertRock
Tue Aug 04, 2015 8:14 pm
Forum: Libraries and Tools
Topic: vivid.lua -- No longer crutch on RGB
Replies: 6
Views: 3631

Re: vivid.lua -- No longer crutch on RGB

Interesting, I like it. Just some random thoughts: Why are the lighten/darken/saturate/desaturate buttons necessary? Wouldn't adjusting the HSL sliders do the same thing? Ten color swatches seems like a strange choice, aren't most (harmonic) color schemes based on a 12-hue color wheel? Any plans to...
by WetDesertRock
Tue Aug 04, 2015 7:00 pm
Forum: Libraries and Tools
Topic: vivid.lua -- No longer crutch on RGB
Replies: 6
Views: 3631

vivid.lua -- No longer crutch on RGB

Just released my simple library for color conversion and manipulation. It is a step at relieving the crutch most developers (at least that I see) have on RGB. But before I say much more, have a picture of my example program: https://love2d.org/imgmirrur/t7xBCwh.png Github While RGB is good and has i...
by WetDesertRock
Wed Mar 18, 2015 12:40 am
Forum: Games and Creations
Topic: [Initial Release] Space Scavenger
Replies: 1
Views: 1297

[Initial Release] Space Scavenger

Heyo all, I'll keep this brief because who like long winded things anyways? Made a game with LOVE, Jumper, and Bump, as well as some other more utilitary libraries. The game is a space combat roguelike style of game, and was entered into the #7DRL. Because it was 7 days its jam quality code and I pl...
by WetDesertRock
Wed Mar 11, 2015 7:23 am
Forum: General
Topic: So you say you want a random number?
Replies: 3
Views: 2870

Re: So you say you want a random number?

Haha, yeah. I was just wanting to do this for my own tests, to be able to vary values in the normal distribution and see what I'd get.
by WetDesertRock
Sat Mar 07, 2015 9:04 pm
Forum: General
Topic: So you say you want a random number?
Replies: 3
Views: 2870

So you say you want a random number?

So I was curious about the distribution of random numbers, so I created a simple script to test out the normal distribution and the default distribution. Here is the results (from a previous revision): (small sample set): https://love2d.org/imgmirrur/t2pZ7ri.png (large sample set): https://love2d.or...