Search found 399 matches

by Kadoba
Fri May 06, 2011 2:29 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 178029

Re: Advanced Tiled Loader

Okay, I'll test out sprite batches then. Can you be more specific on the types of problems existing objects cause? Maps don't share any data and are self contained so objects from other maps shouldn't interfere with one another. You can create your own layers by altering the map's draw_list. If obje...
by Kadoba
Mon May 02, 2011 8:07 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 178029

Re: Advanced Tiled Loader

Are you going to add sprite-batch? Also can you use a sane class system? A map can consist of multiple tilesets with differing tile size on the same layer so I don't think sprite batch will work. The reason I didn't add a class system is because I never really saw the great need for one the way lua...
by Kadoba
Wed Apr 27, 2011 4:27 pm
Forum: Libraries and Tools
Topic: memoize.lua
Replies: 35
Views: 18467

Re: memoize.lua

Ok, that makes sense. Thanks
by Kadoba
Wed Apr 27, 2011 3:38 pm
Forum: Libraries and Tools
Topic: memoize.lua
Replies: 35
Views: 18467

Re: memoize.lua

Great job, but what about a function to forget all cached data? I'm thinking specifically for resource management I don't want to have every resource loaded in memory as the game goes on. I'd like them deleted between scenes but shared between objects in the scene. I know it's as simple as slapping ...
by Kadoba
Fri Mar 11, 2011 4:30 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 178029

Re: Advanced Tiled Loader

kikito wrote: stuff
Sounds good. Yeah admittedly I've been really bad about choosing names for this project. I have a really good convention for other languages but it doesn't really carry over to Lua very well.

Also it would be really awesome if you used this in your tutorial. :D
by Kadoba
Thu Mar 10, 2011 8:56 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 178029

Update! Advanced Tiled Loader 0.8.1 is go!

Update! First of all I realize that in practice typing out map.tilelayers and map.objectlayers is just too long. So I have shortened "map.tilelayers" and "map.objectlayers" to "map.tl" and "map.ol" respectively. I'm usually against shortening variable names in...
by Kadoba
Wed Mar 02, 2011 4:13 pm
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 178029

Re: Advanced Tiled Loader

That is really nice but could we see a demo with maybe a spirte/player on the map/tiled Ok. This shouldn't been too hard on orthogonal maps but on isometric maps it can be kind of tricky at the moment. This is quite awesome!. One minor thing: I expected the mouse wheel to work the opposite way. Who...
by Kadoba
Tue Mar 01, 2011 1:59 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 178029

Advanced Tiled Loader - No longer maintained

I am no longer maintaining this library. See my response on page 25: I feel like I should address this myself. I probably won't be updating ATL in it's current state. ATL was my first major coding project and even though I dedicated many, many hours to it and learned a lot it I've never been happy w...
by Kadoba
Thu Feb 24, 2011 3:52 pm
Forum: General
Topic: zlib/gzip in lua?
Replies: 8
Views: 5828

Re: zlib/gzip in lua?

Thanks for the efforts on this. I'm interested in your zip lib, but I'm even more interested in your tiled-loading lib :) I only created the base64 decoder. A really hokey one. The gzip stuff was done by this fine dude: https://github.com/davidm/lua-compress-deflatelua For base64 encoding and decod...
by Kadoba
Thu Feb 24, 2011 3:08 pm
Forum: General
Topic: zlib/gzip in lua?
Replies: 8
Views: 5828

Re: zlib/gzip in lua?

Hey, good news guys and gals. I found a sneaky bug in my base64 decoder that was causing most of the problems. I got gzip functionality working soon after. I contacted the author of the deflate script and he was kind enough to implement support for zlib headers after I asked about them. So I current...