Search found 399 matches
- Fri May 06, 2011 2:29 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178029
Re: Advanced Tiled Loader
Okay, I'll test out sprite batches then. Can you be more specific on the types of problems existing objects cause? Maps don't share any data and are self contained so objects from other maps shouldn't interfere with one another. You can create your own layers by altering the map's draw_list. If obje...
- Mon May 02, 2011 8:07 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178029
Re: Advanced Tiled Loader
Are you going to add sprite-batch? Also can you use a sane class system? A map can consist of multiple tilesets with differing tile size on the same layer so I don't think sprite batch will work. The reason I didn't add a class system is because I never really saw the great need for one the way lua...
- Wed Apr 27, 2011 4:27 pm
- Forum: Libraries and Tools
- Topic: memoize.lua
- Replies: 35
- Views: 18467
Re: memoize.lua
Ok, that makes sense. Thanks
- Wed Apr 27, 2011 3:38 pm
- Forum: Libraries and Tools
- Topic: memoize.lua
- Replies: 35
- Views: 18467
Re: memoize.lua
Great job, but what about a function to forget all cached data? I'm thinking specifically for resource management I don't want to have every resource loaded in memory as the game goes on. I'd like them deleted between scenes but shared between objects in the scene. I know it's as simple as slapping ...
- Fri Mar 11, 2011 4:30 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178029
Re: Advanced Tiled Loader
Sounds good. Yeah admittedly I've been really bad about choosing names for this project. I have a really good convention for other languages but it doesn't really carry over to Lua very well.kikito wrote: stuff
Also it would be really awesome if you used this in your tutorial.
- Thu Mar 10, 2011 8:56 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178029
Update! Advanced Tiled Loader 0.8.1 is go!
Update! First of all I realize that in practice typing out map.tilelayers and map.objectlayers is just too long. So I have shortened "map.tilelayers" and "map.objectlayers" to "map.tl" and "map.ol" respectively. I'm usually against shortening variable names in...
- Wed Mar 02, 2011 4:13 pm
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178029
Re: Advanced Tiled Loader
That is really nice but could we see a demo with maybe a spirte/player on the map/tiled Ok. This shouldn't been too hard on orthogonal maps but on isometric maps it can be kind of tricky at the moment. This is quite awesome!. One minor thing: I expected the mouse wheel to work the opposite way. Who...
- Tue Mar 01, 2011 1:59 am
- Forum: Libraries and Tools
- Topic: Advanced Tiled Loader - No longer maintained
- Replies: 260
- Views: 178029
Advanced Tiled Loader - No longer maintained
I am no longer maintaining this library. See my response on page 25: I feel like I should address this myself. I probably won't be updating ATL in it's current state. ATL was my first major coding project and even though I dedicated many, many hours to it and learned a lot it I've never been happy w...
- Thu Feb 24, 2011 3:52 pm
- Forum: General
- Topic: zlib/gzip in lua?
- Replies: 8
- Views: 5828
Re: zlib/gzip in lua?
Thanks for the efforts on this. I'm interested in your zip lib, but I'm even more interested in your tiled-loading lib :) I only created the base64 decoder. A really hokey one. The gzip stuff was done by this fine dude: https://github.com/davidm/lua-compress-deflatelua For base64 encoding and decod...
- Thu Feb 24, 2011 3:08 pm
- Forum: General
- Topic: zlib/gzip in lua?
- Replies: 8
- Views: 5828
Re: zlib/gzip in lua?
Hey, good news guys and gals. I found a sneaky bug in my base64 decoder that was causing most of the problems. I got gzip functionality working soon after. I contacted the author of the deflate script and he was kind enough to implement support for zlib headers after I asked about them. So I current...