Search found 399 matches
- Sat Jun 11, 2011 6:05 pm
- Forum: Libraries and Tools
- Topic: LÖVETree, a LÖVE IDE
- Replies: 23
- Views: 17116
Re: LÖVETree, a LÖVE IDE
Wow, good job. Like tentus said, Ctrl+C and Ctrl+Z is broken but so is ctrl+V for me.
- Sat Jun 11, 2011 7:59 am
- Forum: General
- Topic: An idea to improve distribution
- Replies: 2
- Views: 2027
Re: An idea to improve distribution
You can make the .love file into a standalone executable for whatever platform and just distribute that. In fact that page you linked shows you how to do this. Or maybe I'm not understanding what you mean.
- Sat Jun 11, 2011 4:10 am
- Forum: Libraries and Tools
- Topic: My Adventure Game Engine - Making Way For Adventure Engine 2
- Replies: 367
- Views: 147830
Re: My Adventure Game Engine - GIT friendly since 2010!
I use these movement functions for my game objects. Feel free to use them if you want. local math = math -- Moves the object to the relative location function BaseObject:move(x,y) self.x, self.y = self.x + x or 0, self.y + y or 0 end -- Moves the object to the absolute location function BaseObject:m...
- Fri Jun 10, 2011 4:21 pm
- Forum: General
- Topic: New and LOVEing it!
- Replies: 7
- Views: 5042
Re: New and LOVEing it!
Having no knowledge of lua or love I read through the first 7 chapters of http://www.lua.org/pil/ before I even touched love functions. It's actually not overly technical for a programming book but it's still fairly dry. Having a solid grasp on lua before getting knee deep in love really helped me o...
- Sun Jun 05, 2011 5:49 pm
- Forum: General
- Topic: Short article on AI
- Replies: 7
- Views: 3984
Re: Short article on AI
Your website is down for me.
- Thu Jun 02, 2011 1:35 pm
- Forum: Libraries and Tools
- Topic: In Your Face City Trains (game)
- Replies: 24
- Views: 5112
Re: In Your Face City Trains (game)
Internet Wizard JihadSimonLarsen wrote:Video Game Name generator
Drunken Limbo Dreamland
Mind-Bending Polka in Vegas
Stealth Tennis Experience
Dangerous Bimbo Takedown
Okay, this thing is fun.
- Mon May 30, 2011 5:25 am
- Forum: Libraries and Tools
- Topic: Lua OO Library - bmclass
- Replies: 19
- Views: 6778
Re: Lua OO Library - bmclass
Yep. You were right. I renamed all the files to lowercase and it works.
- Sun May 29, 2011 5:15 pm
- Forum: Libraries and Tools
- Topic: Lua OO Library - bmclass
- Replies: 19
- Views: 6778
Re: Lua OO Library - bmclass
I get "Error: main.lua:5: module 'component.tower' not found" when I try and run your demo. Its looking for a module in my Love directory rather than in the .love file.
Re: LoveJIT
There is a comparison chart for PPC/e500 machines on the LuaJIT site. Also, support for PPCs is going to be dropped from future versions of Love anyway.Boolsheet wrote:And it's targeting specific architectures and (generic?) PPC is not one of them.
- Wed May 25, 2011 7:37 pm
- Forum: Libraries and Tools
- Topic: Lua OO Library - bmclass
- Replies: 19
- Views: 6778
Re: Lua OO Library - bmclass
dose it support data member inheritance? that's the things that always gets me about inheritance in Lua. Can't you just copy all of the members in a for loop? for k,v in pairs(parent) if type(v) == "number" or type(v) == "string" then child[k] = v end end or maybe I'm missing so...