Search found 42 matches
- Tue Mar 28, 2017 4:21 pm
- Forum: General
- Topic: Sharing lua library have resources (image)
- Replies: 4
- Views: 3067
Re: Sharing lua library have resources (image)
zaher: Often, when developing a shared library like this, versioning becomes important. Imagine, for example, that you develop two projects simultaneously that both depend on the same shared library. You lose interested in one of the projects and focus exclusively on the other -- pretty soon you're ...
- Sat Mar 25, 2017 10:11 pm
- Forum: Support and Development
- Topic: New to Love, Lua. love.graphics.rectangle performance question
- Replies: 2
- Views: 2632
Re: New to Love, Lua. love.graphics.rectangle performance question
sludgefrog, Is the entire grid visible? If not, you could make things faster by only drawing the ones that are visible. I don't know much about performance tuning in Love, I came here to see if anyone else had answered your question & was bummed that no one had yet. I do know that the STI librar...
- Sat Feb 25, 2017 3:15 pm
- Forum: General
- Topic: Is Love a Suitable Engine for my Project?
- Replies: 9
- Views: 10260
Re: Is Love a Suitable Engine for my Project?
I want there to be a character walking around a series of 2d maps (leg animation optional) Check out ROTLove library for randomization, and STI for drawing the map. If you're just doing static maps (like those created in Tiled), then you can use STI by itself, but if you want to get into random map...
- Thu Feb 09, 2017 1:39 am
- Forum: Support and Development
- Topic: How do you code game states?
- Replies: 11
- Views: 14853
Re: How do you code game states?
bgordebak, A lot of people use this gamestate library: https://github.com/vrld/hump/blob/master/docs/gamestate.rst Even if you don't use the library, you may find the concept useful -- to group together gamestate data that has the same lifetime. In other words, all the data points that relate to the...
- Wed Feb 08, 2017 4:29 pm
- Forum: General
- Topic: Want to make a 2d top-down or angled RPG. Starting out, could use some advice.
- Replies: 15
- Views: 13750
Re: Want to make a 2d top-down or angled RPG. Starting out, could use some advice.
yougetagoldstar, I don't think LÖVE is the easiest on-ramp to programming, though I *think* it would work provided you have a personality that works well with lots of freedom and you're willing to jump in the deep end and ask lots of questions and try stuff before you fully understand them, but if I...
- Wed Feb 08, 2017 7:23 am
- Forum: Support and Development
- Topic: Is it possible to tile a triangle like you can with quads?
- Replies: 17
- Views: 7505
Re: Is it possible to tile a triangle like you can with quads?
how would I make half of it transparent? You edit it with a software like GIMP, Photoshop or other image editor Right... gimp and Photoshop are so powerful, they can be hard to figure out. There are plenty of smaller image editors out there, I really like aseprite, which is designed for pixel art, ...
- Tue Feb 07, 2017 4:23 pm
- Forum: Support and Development
- Topic: Is it possible to tile a triangle like you can with quads?
- Replies: 17
- Views: 7505
Re: Is it possible to tile a triangle like you can with quads?
Dialglex, I haven't done it myself, but my impression is that people typically create a rectangular tile image, where half of the image is transparent and the other half is "painted" with the triangle image. But an actual triangle is input into the physics system (I don't think the bump co...
- Tue Feb 07, 2017 4:09 pm
- Forum: Libraries and Tools
- Topic: New Tutorial: Procedural Map Generation with the STI Library
- Replies: 2
- Views: 4819
Re: New Tutorial: Procedural Map Generation with the STI Library
it's more a programmatic map generation tutorial Yes, great point. I knew it didn't get into true procedural stuff, but didn't know what to call it. I'll change it to "programmatic" and mention that it's a starting point for people wanting to connect STI with procedural algorithms. At som...
- Tue Feb 07, 2017 2:51 am
- Forum: Support and Development
- Topic: slide effect
- Replies: 2
- Views: 2699
Re: slide effect
thewifitree, If you want to go really advanced/realistic, you can use acceleration (as evgiz points out, you're doing this already with gravity on the y axis), combined with friction. The friction will essentially put a cap on the velocity while the horizontal acceleration is still on, and it will d...
- Tue Feb 07, 2017 2:39 am
- Forum: Libraries and Tools
- Topic: New Tutorial: Procedural Map Generation with the STI Library
- Replies: 2
- Views: 4819
New Tutorial: Procedural Map Generation with the STI Library
The popular Simple Tiled Implementation library (https://github.com/karai17/Simple-Tiled-Implementation) recently added support for passing in a map table directly (as of v0.16.0.4). This means that STI can be more easily used with procedural map generation (for instance for roguelikes or sandbox ga...