Probably love3d's shadow mapping code or the game. I haven't got OS X to test on, but I know there are bugs on some drivers.
edit: it might be an older bug I've fixed before, I will look into it.
Search found 78 matches
- Fri Apr 22, 2016 5:44 am
- Forum: Games and Creations
- Topic: [LD35] Taiga Woods [LOVE3D]
- Replies: 6
- Views: 4822
- Thu Apr 21, 2016 12:52 pm
- Forum: Libraries and Tools
- Topic: Retro pixel font (with Hangul/CJK support?)
- Replies: 6
- Views: 4849
Re: Retro pixel font (with Hangul/CJK support?)
Huh, I didn't know that. I use unifont as my debug terminal font, so many typography sins can be forgiven.
- Tue Apr 19, 2016 1:54 pm
- Forum: Libraries and Tools
- Topic: Retro pixel font (with Hangul/CJK support?)
- Replies: 6
- Views: 4849
- Tue Apr 05, 2016 3:00 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166128
Re: LÖVE3D
Mind your case sensitivity.
Caps are evil.
Caps are evil.
- Tue Mar 29, 2016 5:57 am
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166128
Re: LÖVE3D
Now that the Oculus Rift SDK has been updated to 1.0 (well, 1.3.0), I will be updating the integration and it should continue working indefinitely after that.
- Wed Dec 30, 2015 9:03 pm
- Forum: Games and Creations
- Topic: [LD34] Dangomari [LOVE3D]
- Replies: 11
- Views: 4825
Re: [LD34] Dangomari [LOVE3D]
I wrote a blender exporter.mikeisinlove wrote:Curious, how'd you set up the scene? are you working on a level editor or did you export it from a separate app like blender or something? very curious
- Thu Dec 24, 2015 5:34 pm
- Forum: Libraries and Tools
- Topic: LÖVE3D
- Replies: 201
- Views: 166128
Re: LÖVE3D
It would probably be fine with a lighter model, the one in the demo is really complicated for a phone! CPML is getting performance improvements soon, too. Good that it works, though!Soonly wrote:Thank you, shakesoda!
Everything is working! On LG gives FPS: 7-8.
But most importantly, it works! =)
- Wed Dec 23, 2015 10:56 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 79694
Re: LÖVE 0.10.0 released
I may have found a major issue: background.png I set the background to 235,235,235 and it still shows up as black, this worked fine in 0.9.2 and if I run it with 0.9.2 this issue does not appear. love.graphics.clear() takes a color argument now, so use love.graphics.clear(love.graphics.getBackgroun...
- Tue Dec 22, 2015 9:25 pm
- Forum: Support and Development
- Topic: Passing large amount of data to shader
- Replies: 3
- Views: 2195
Re: Passing large amount of data to shader
The only way you can get more data than the uniform limits into a shader is via a texture or breaking it up into multiple draws with different uniform data.
- Tue Dec 22, 2015 3:40 pm
- Forum: General
- Topic: LÖVE 0.10.0 released
- Replies: 86
- Views: 79694
Re: LÖVE 0.10.0 released
slime is mai waifu
edit: I mean congrats
edit: I mean congrats