Search found 384 matches
- Sun Aug 06, 2017 12:24 pm
- Forum: General
- Topic: Question from a newbie
- Replies: 6
- Views: 5930
Re: Question from a newbie
Hello! :) ZeroBrane Studio can debug LOVE projects and has auto-completion for the LOVE API, and documentation if you hover the cursor over a LOVE function. You can put this line at the top of main.lua so that debugging works: if arg[#arg] == "-debug" then require("mobdebug").sta...
- Wed Aug 02, 2017 5:49 am
- Forum: Support and Development
- Topic: Speed up .mp3 music in love
- Replies: 5
- Views: 3627
Re: Speed up .mp3 music in love
I think what you're looking for is time stretching. LOVE doesn't do this currently unfortunately. I wonder if it's possible or likely in the future? Maybe one of the devs could say.
- Tue Aug 01, 2017 12:23 pm
- Forum: General
- Topic: Trying the new stuff in 0.11.0
- Replies: 40
- Views: 29712
Re: Trying the new stuff in 0.11.0
The new compatibility warning is now a window which pops up before the game starts. I like it!
Except for the lack of umlauts.
Except for the lack of umlauts.
- Tue Aug 01, 2017 10:48 am
- Forum: Support and Development
- Topic: Struggles in a graphics editor project
- Replies: 6
- Views: 3422
Re: Struggles in a graphics editor project
Have you considered using a serialization library like bitser ? bitser = require('bitser') function newMap() local map = {} for line=1, 16 do map[line] = {} for colonne=1, 16 do map[line][colonne] = math.random(1, 4) end end return map end function loadMap() return bitser.loads(love.filesystem.read(...
- Sat Jul 29, 2017 10:43 am
- Forum: General
- Topic: Trying the new stuff in 0.11.0
- Replies: 40
- Views: 29712
Re: Trying the new stuff in 0.11.0
This pull request feed? https://bitbucket.org/rude/love/pull-requests/75/efx-implemented/diff If it is that one, I don't think it answers many of my questions. To be clear, I wasn't asking those questions because I thought that they hadn't been thought of or thoroughly discussed before, I was asking...
- Fri Jul 28, 2017 7:18 am
- Forum: General
- Topic: Trying the new stuff in 0.11.0
- Replies: 40
- Views: 29712
Re: Trying the new stuff in 0.11.0
Edit: I think I get this error in the current version of LOVE, so it's not really related to 0.11.0. I get an error sometimes when I start the Windows nightly build. I think this happens when this computer hasn't been playing sound for a while, it's like something turns off behind the scenes (and i...
- Thu Jul 27, 2017 5:42 pm
- Forum: General
- Topic: Trying the new stuff in 0.11.0
- Replies: 40
- Views: 29712
Trying the new stuff in 0.11.0
LÖVE 0.11.0 hasn't been released yet, but we can still try some of the new stuff in progress by using the nightly builds ( Windows , Linux (the ones with "minor" in the name), and I'm not sure if this Mac build is for 0.11.0 or the current version). You can read some of the changes here: h...
- Thu Jul 27, 2017 11:09 am
- Forum: General
- Topic: Wiki proposal: merge constructor variants differing only by filepath/File/FileData argument
- Replies: 1
- Views: 1577
Wiki proposal: merge constructor variants differing only by filepath/File/FileData argument
So as far as I can tell, all these constructors which use a loaded-into-memory file accept a file path, or a File object, or a FileData object. love.audio.newSource (static) love.graphics.newFont love.graphics.newImage love.graphics.newImageFont love.image.newCompressedData love.image.newImageData l...
- Tue Jul 18, 2017 8:39 am
- Forum: Games and Creations
- Topic: Cactus game.
- Replies: 37
- Views: 34008
- Tue Jun 27, 2017 3:25 am
- Forum: General
- Topic: How would I make a Snake game in LÖVE?
- Replies: 9
- Views: 8304
Re: How would I make a Snake game in LÖVE?
I wrote a tutorial for making a snake game in LÖVE: https://simplegametutorials.github.io/snake/ Try typing or copying the code at each step and running it, and experimenting with it if you want. If there's something Lua or LÖVE related which is used that you don't understand, you can research it. O...