Search found 1088 matches
- Mon Jun 06, 2022 6:47 pm
- Forum: General
- Topic: Today I learnt...
- Replies: 4
- Views: 1646
Re: Today I learnt...
Ahhh, heheh. I use a lib called saveTable that saves the game data (nothing bulky, just states and triggers) in a lua file. And wince it was/is a "small" game and bitser seemed not to work on empty files or something, I used that and it's worked up to this point :P. I guess maybe I'll try ...
- Mon Jun 06, 2022 4:54 pm
- Forum: General
- Topic: Today I learnt...
- Replies: 4
- Views: 1646
Today I learnt...
... that a lua file has a limit of 200 local variables? Error toybox/LGML.lua:125: Syntax error: hunt_TMP:201: main function has more than 200 local variables Traceback [C]: in function 'load' toybox/LGML.lua:125: in function 'getSettingsToSave' toybox/LGML.lua:165: in function 'saveData' hunt/GameS...
- Mon Jun 06, 2022 4:49 pm
- Forum: General
- Topic: How to make non turnbased movement
- Replies: 16
- Views: 4243
Re: How to make non turnbased movement
Hmmm, that's true. Nuclear throne just has the characters move randomly and also move back when you're too close. Nice insight. The example is just general "blahblah" (?) code that I did a while back (and lost?) and was now thinking to do it again but with some more info on what others tho...
- Sun Jun 05, 2022 10:32 am
- Forum: General
- Topic: How to make non turnbased movement
- Replies: 16
- Views: 4243
Re: How to make non turnbased movement
I know vector math, just application is a problem. I can get a path with A - star or other methods and then simply move it based on velocity but that may cause objects to get stuck on some obstacle.
- Sat Jun 04, 2022 7:24 pm
- Forum: General
- Topic: How to make non turnbased movement
- Replies: 16
- Views: 4243
How to make non turnbased movement
Like in a top down shooter games like enter the gungeon, nuclear throne, and other games like old Zeldas(except smarter movement), etc. Anyway to make that type of movement without boids and effectively (Pathfinding included)?
- Wed May 25, 2022 6:18 pm
- Forum: General
- Topic: Paid Job: Looking for Help
- Replies: 3
- Views: 4728
- Wed May 25, 2022 6:17 pm
- Forum: Games and Creations
- Topic: A Platformer game i made
- Replies: 17
- Views: 5404
Re: A Platformer game i made
Yeah, but it's just that the way he arranged the comment made it look like he used resolution solution to fix the aspect scaling problem but it didn't work.
- Tue May 24, 2022 4:06 pm
- Forum: Games and Creations
- Topic: A Platformer game i made
- Replies: 17
- Views: 5404
- Tue May 24, 2022 12:27 am
- Forum: Games and Creations
- Topic: Pändemonia Cold & Shiver aVersions
- Replies: 9
- Views: 15893
Re: Pändemonia Cold & Shiver
Hey, I was just thinking about this a day ago. Nice.
- Tue May 24, 2022 12:26 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1508200