Search found 255 matches

by Gunroar:Cannon()
Sat Dec 26, 2020 2:58 pm
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 22260

Re: Love2d stops running after awhile

Hey!Hey!Hey!...I was thinking, before I try anything rash, can a low fps(like 1 or ... 0) cause the app to crash/exit?
Because when I test it it freezes for awhile before exiting.
Thnx in advance.
by Gunroar:Cannon()
Fri Dec 25, 2020 10:05 am
Forum: Support and Development
Topic: Love2d 11.x potrait build for android
Replies: 3
Views: 1983

Re: Love2d 11.x potrait build for android

Oh so is this just from me?
by Gunroar:Cannon()
Fri Dec 25, 2020 10:04 am
Forum: Support and Development
Topic: Do memory pools actually work in love2D
Replies: 10
Views: 7914

Re: Do memory pools actually work in love2D

Thnx for the replies. What I got from this is that it should stop slow loading when new instances are made.(?)Though can't see changes in mine :P(I am creating lots of the same object like bullets and smoke)..
Oh and meRRy Christmas...
by Gunroar:Cannon()
Thu Dec 24, 2020 6:55 pm
Forum: Support and Development
Topic: Do memory pools actually work in love2D
Replies: 10
Views: 7914

Do memory pools actually work in love2D

A while ago after reading about memory pools ( https://gameprogrammingpatterns.com/object-pool.html ) I implemented it to my class lib and I can't see any changes. I don't really think it should increase FPS and I think the improvement is from memory? I like to think it works but does it? And how?
by Gunroar:Cannon()
Thu Dec 24, 2020 6:43 pm
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 22260

Re: Love2d stops running after awhile

Haha, thnx. I bet it will work when/if I try, though I might not need to post the code :P.
by Gunroar:Cannon()
Thu Dec 24, 2020 6:50 am
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 22260

Re: Love2d stops running after awhile

Edited:
hmmm...thnks, I guess. I guess I have no choice to post my wonderful (i.e Messy) source code. But before that I'll try a few things which I will post if it they work. So be watching for when I post an answer or the .love file. Though it's android based.
by Gunroar:Cannon()
Wed Dec 23, 2020 11:38 pm
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 22260

Re: Love2d stops running after awhile

Thnxks for the reply, though how about my other non-game specific questions (No.2 and , especially, 3). I can't post my code, not because I don't want to but the browser I'm using is oldish. It took me forever to sign up. (Can't change it due to lack of data, the browser gives me data for free). And...
by Gunroar:Cannon()
Wed Dec 23, 2020 5:30 pm
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 22260

Re: Love2d stops running after awhile

Helloooooooooooooooooo...? I'm still stuck and I have a feeling the problem isn't from memory...
by Gunroar:Cannon()
Sun Dec 20, 2020 8:32 am
Forum: Games and Creations
Topic: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]
Replies: 18
Views: 7695

Re: Moonring, a retro RPG by the guy who made Spellrazor [DEMO]

Oh, I see. So it's an important element of gameplay. Understandable.
by Gunroar:Cannon()
Sun Dec 20, 2020 7:42 am
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 22260

Re: Love2d stops running after awhile

Wow, thnx for all the useful replies. I checked back it didn't seem to affect the multiplayer aspect anymore. Must have been a different problem. Note that the love.lowmemory callback exists and is designed for this kind of issue, if memory is to blame. Callback function triggered when the system is...