Search found 26 matches

by JuanjoSalvador
Fri Apr 17, 2020 6:25 pm
Forum: Support and Development
Topic: Get the direction of a current collision
Replies: 2
Views: 657

Re: Get the direction of a current collision

I had a workaround by setting the restitution of the walls to 0.8, so the player would be never stucked them, but switching the order of the world:update() works better! All the player's update functions are into the map:update(), following the STI guidelines (but not my cup of tea, to be honest). T...
by JuanjoSalvador
Fri Apr 17, 2020 5:01 pm
Forum: Support and Development
Topic: Get the direction of a current collision
Replies: 2
Views: 657

Get the direction of a current collision

Hi! I'm working on a gravity-based puzzle game, which actually is like any platformer but without the jumping skills, instead of jump, you can invert of the gravity. I'm using the love.physics to set movement and collisions, also Tiled and STI to create the maps, so to set which tiles are ground and...
by JuanjoSalvador
Thu Apr 16, 2020 8:55 pm
Forum: Games and Creations
Topic: Floppy Box
Replies: 5
Views: 4745

Re: Floppy Box

Pretty addictive! My best score at this point is 7 hits. I love the simple concept.
by JuanjoSalvador
Sun Dec 08, 2019 9:40 am
Forum: Libraries and Tools
Topic: Automatic nightly builds with Gitlab CI
Replies: 0
Views: 4730

Automatic nightly builds with Gitlab CI

Hi folks! On my two last gamejams I learned something really useful: using a version control system could help your team a lot, even if you're next of each others. That's why we started to use Gitlab (also Gitea on my own local network and server, but this is another story). This makes our working f...
by JuanjoSalvador
Sun Dec 01, 2019 1:58 am
Forum: Libraries and Tools
Topic: Flare : Splash Screen Library for Love2D
Replies: 5
Views: 7061

Re: Flare : Splash Screen Library for Love2D

Really cool! Did you added it to the libraries page of the Wiki or the Awesome-Love list on GitHub?