Search found 1178 matches

by darkfrei
Fri May 05, 2023 1:30 pm
Forum: Libraries and Tools
Topic: pathfun: a pure Lua library for 2D pathfinding, with editor
Replies: 22
Views: 27530

Re: pathfun: a pure Lua library for 2D pathfinding, with editor

Is it possible to limit the length of the line and use it as a worms-style rope? Here Worms is a good old game: https://en.wikipedia.org/wiki/Worms_Armageddon
by darkfrei
Thu May 04, 2023 2:05 pm
Forum: Games and Creations
Topic: Tilemap Editor in LÖVE?
Replies: 3
Views: 2016

Re: Tilemap Editor in LÖVE?

I'm currently trying to create a tilemap editor using LÖVE. I hated using things like Tiled etc cause I don't like having to shuffle files around and keep going in an out of different programs. Anyway I was wondering if anyone else has attempted something like this before? I plan on continuing with...
by darkfrei
Tue May 02, 2023 2:36 pm
Forum: Games and Creations
Topic: Isolines and isobands
Replies: 10
Views: 15271

Re: Isolines and isobands

So, isolines and isobands are solved! Here isoline is one segment, maybe two segments in tile. isoband is a polygon for each tile, the list of them (or no polygon in tile). Press arrows to scale, move noise with mouse or change isoheight with mouse wheel. :awesome: :crazy: isolines-and-isobands-10.p...
by darkfrei
Mon May 01, 2023 10:55 am
Forum: General
Topic: How to make good dodging AI
Replies: 9
Views: 3376

Re: How to make good dodging AI

Looks like typo:
elseif hunter.agent then
return hunner.agent
by darkfrei
Mon May 01, 2023 7:54 am
Forum: General
Topic: How to make good dodging AI
Replies: 9
Views: 3376

Re: How to make good dodging AI

Gunroar:Cannon() wrote: Mon May 01, 2023 7:23 am This is the main boid code I use

It works okay for simple AI that follows the player with seek and pursuit, but when it tries to dodge bullets, using evade, it works poorly by kind of going in one direction.

Any ideas to improve it?
Can you please provide a small working example as .love file?
by darkfrei
Sun Apr 30, 2023 6:00 pm
Forum: Support and Development
Topic: a couple questions about tables
Replies: 2
Views: 724

Re: a couple questions about tables

1. Define each map 2. Define allMaps as list: {map1, map2, map3, map3, map5} 3. Amount of maps is #allMaps 4. world = allMaps[mapSelect] Also do the iterations as for i = 1, 10 do; for i = 18, 4, -1 do; for i = 1, #list-1, 2 do; :x but never for i = 1, 2, 0.1 do, the float error makes bad things. Be...
by darkfrei
Sat Apr 29, 2023 6:45 am
Forum: Support and Development
Topic: How would i detect collison between a player and object using box2d
Replies: 2
Views: 633

Re: How would i detect collison between a player and object using box2d

Hello I am currently making a game for my class and I was wondering how I would detect Collison between a Player and object using box2d. I would also wondering how you could spawn the object that the player collided with in a random location on the tiled map through the lenses of a camera. Just fro...
by darkfrei
Fri Apr 28, 2023 3:09 pm
Forum: Support and Development
Topic: What's up with gamepad axes?
Replies: 13
Views: 2187

Re: What's up with gamepad axes?

Bobble68 wrote: Fri Apr 28, 2023 3:04 pm
darkfrei wrote: Fri Apr 28, 2023 3:00 pm Your square is software limited, but the circle has mechanical limitations, it looks like the stick cannot me moved to the end position.
How odd, it's a fairly decent controller.
My was the cheapest https://www.amazon.de/gp/product/B075SJ3NJ6 and works pretty well.
by darkfrei
Fri Apr 28, 2023 3:00 pm
Forum: Support and Development
Topic: What's up with gamepad axes?
Replies: 13
Views: 2187

Re: What's up with gamepad axes?

I have this picture with this file: https://github.com/darkfrei/love2d-lua-tests/blob/main/controller-input/controller-input-03.png https://github.com/darkfrei/love2d-lua-tests/blob/main/controller-input/controller-input-03.love Ooooh that's interesting, I get much the same as my first image with y...
by darkfrei
Fri Apr 28, 2023 2:51 pm
Forum: Support and Development
Topic: What's up with gamepad axes?
Replies: 13
Views: 2187

Re: What's up with gamepad axes?

I have this picture with this file:

Image


https://github.com/darkfrei/love2d-lua- ... ut-03.love