Search found 48 matches
- Wed Jul 24, 2019 3:38 am
- Forum: Support and Development
- Topic: Button Library Review
- Replies: 2
- Views: 2427
Re: Button Library Review
Hmm this post should be in the libraries and tools section, this subforum is more for asking questions about love2d and problems during development. Would be nice to have a github or bitbucket of the library to check and easily clone the code. The library seems nice, could be a good compliment to ot...
- Wed Jul 17, 2019 12:31 am
- Forum: Games and Creations
- Topic: Habitat Wars [early stages demo]
- Replies: 6
- Views: 7430
Re: Habitat Wars [early stages demo]
Well played a couple of games and liked the concept and seems a lot of work was put into it between all the card effects and animations, im curious about the AI seems pretty decent, did you followed a particular model like state machines, decision trees or just figure it up on the go, currently stru...
- Mon Jul 01, 2019 10:58 pm
- Forum: Games and Creations
- Topic: Using sprites to create a map
- Replies: 3
- Views: 4296
Re: Using sprites to create a map
Im just guessing, but you probably have a lot of sprites and drawing them one by one with a call to love.graphics.draw which is bad for performance since each love.graphics.draw generates a call to the gpu. You could use a Spritebatch https://love2d.org/wiki/SpriteBatch to draw all the sprites on th...
- Thu Jun 20, 2019 7:08 pm
- Forum: Support and Development
- Topic: A question about music
- Replies: 13
- Views: 13087
Re: A question about music
^In general loading any type of resource (music or images) on every tick of the update will lead to a big performance hit.
- Thu Jun 20, 2019 3:19 am
- Forum: Games and Creations
- Topic: Shmup Game: Gunnier Zed demo with 7 stages
- Replies: 7
- Views: 14362
Re: Shmup Game: Gunnier Zed demo with 7 stages
Looks neat, really like Pico-8 and is similar to love2d in some aspects so porting is not that hard, just find it a little weird that enemy bullets fly over the UI panel on the right side. Theres a Shmup game that i like thats made with love2d maybe you can check it to have a reference. https://stor...
- Sun May 26, 2019 7:58 pm
- Forum: Games and Creations
- Topic: Possession (formerly Possession 2) - Release Date: July 18th!
- Replies: 90
- Views: 128586
Re: Possession (formerly Possession 2) - Release Date: July 18th!
Wishlisted, really like roguelikes and want to support games made with Love2d.
- Fri May 24, 2019 1:44 am
- Forum: Games and Creations
- Topic: Ballad of Thuriana: a Shining Force inspired Tactical RPG
- Replies: 16
- Views: 17702
Re: Ballad of Thuriana: a Shining Force inspired Tactical RPG
Im liking the animations and transitions in your GUI, did you use a GUI library or did you code it yourself.
- Tue May 21, 2019 11:46 pm
- Forum: Support and Development
- Topic: How to disable uppercase in love.textinput ?
- Replies: 3
- Views: 3806
Re: How to disable uppercase in love.textinput ?
Dont know much about about text input, but i guess you can transform the string thats giving you troubles all to UPPERCASE or all to lowercase so you dont have to worry about that. https://stackoverflow.com/questions/3202531/making-all-the-characters-in-a-string-lowercase-in-lua Its a workaround, ho...
- Sun May 05, 2019 11:26 pm
- Forum: Games and Creations
- Topic: Vacant Kingdom - A Bullet Hell Action-RPG
- Replies: 6
- Views: 15154
Re: Vacant Kingdom - A Bullet Hell Action-RPG
This is pretty cool and FREE, wonder why it didn't get more visibility here, good work.
- Sun Apr 28, 2019 1:46 am
- Forum: Support and Development
- Topic: [anim8] attempt to call method draw (nil value) [SOLVED]
- Replies: 3
- Views: 3245
Re: [anim8] attempt to call method draw (nil value)
Change local walk = love.graphics.newImage("turtle_walking.png") to walk = love.graphics.newImage("turtle_walking.png") If walk is local it cant be reached outside of love.load, only use local for variables that you wont need outside of their code block, still use local whenever ...