Search found 148 matches

by Pangit
Thu Jul 21, 2016 7:05 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 50070

Re: My projects and demos

Today's update: math.randomseed( os.time() ) function newPerson(p,q) local object = {} object.name = p object.age = q object.bama = math.random(1000000,200000000) function object:sayName() print(object.name) end function object:sayBama() print(object.bama) end return object end local bill = newPerso...
by Pangit
Wed Jul 20, 2016 9:47 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 50070

Re: My projects and demos

Thanks very much for the links and examples from your work Zorg. That helps a whole bunch. Update: One important part of the program, that aids in immersion is having a rich list of names for NPCs. It can also be used to give the player a name if the player can't decide for himself. My method was to...
by Pangit
Wed Jul 20, 2016 2:16 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 50070

Re: My projects and demos

That would be great. I would like to do something simple like just write a 12 tone line on the fly, that seems like a style that would be easiest to implement. I could use it for the AI scenes. Dreamer / Flying cows wrote some of the most outstanding mods I have ever seen. For those wondering what w...
by Pangit
Tue Jul 19, 2016 11:40 pm
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 50070

Re: My projects and demos

Hey Zorg, I have been using milkytracker, I tried some protracker clones but then with the features you get with milkytracker and it not being as complicated or ugly as openmpt lol.. I decided to use that to make the game sound assets. I can add effects/processing in lmms after. That was the plan. R...
by Pangit
Tue Jul 19, 2016 10:06 am
Forum: Games and Creations
Topic: Analog clock
Replies: 17
Views: 22794

Re: Analog clock

This really should be a sticky - what a great thread. I especially like the Dali clock.
by Pangit
Tue Jul 19, 2016 9:08 am
Forum: Support and Development
Topic: writing a line into a file..?
Replies: 9
Views: 4057

Re: writing a line into a file..?

-- readline = the line number you want within the file test.txt readline = 7 -- lines is the n-1 (where were are counting from 0 so its actually 2..) We are telling the for loop how many times to cycle. lines = readline - 2 -- the magic, iter is reading each line of the file in order on each cycle ...
by Pangit
Tue Jul 19, 2016 7:51 am
Forum: Support and Development
Topic: writing a line into a file..?
Replies: 9
Views: 4057

Re: writing a line into a file..?

let me have a dig around... I think i have an xml writer somewhere. but to give you a hint - you look at your file. Note the line where the data that you want to mess with lives. for example in my xml writer it was at a location of line 1085 in the file. I wrote that down. Then in my lua script I lo...
by Pangit
Tue Jul 19, 2016 7:06 am
Forum: Support and Development
Topic: writing a line into a file..?
Replies: 9
Views: 4057

Re: writing a line into a file..?

Open your file (read)- then you read your file into a table, you replace the portion of the table with the data you want. Then you write that table back to the file (or a new file - whatever you want). There are other things you can do. Generally I go with the brittle approach of just assuming that ...
by Pangit
Tue Jul 19, 2016 12:34 am
Forum: Support and Development
Topic: Problem with the line color
Replies: 7
Views: 4070

Re: Problem with the line color

This was what I got..
colour.png
colour.png (1.32 KiB) Viewed 4036 times
by Pangit
Mon Jul 18, 2016 4:45 am
Forum: Games and Creations
Topic: My projects and demos
Replies: 95
Views: 50070

Re: My projects and demos

Thanks for the pointers zorg I will take a look at the libs mentioned and go from there. But agreed it would have been a pretty cool programming exercise. I am still curious about how to write the mod file from lua - I think its a nice target because its so well documented and its pretty well define...