Search found 251 matches

by RNavega
Mon Feb 19, 2024 12:08 pm
Forum: Support and Development
Topic: Trying to figure out collision with tiles in platformer game
Replies: 11
Views: 2221

Re: Trying to figure out collision with tiles in platformer game

I posted these two articles in another thread, but the subject was different so I'll repost them here instead of linking there.
Tutorials on how to make tile maps and handling tile collisions:
- https://sheepolution.com/learn/book/18
- https://jonathanwhiting.com/tutorial/collision/
by RNavega
Sun Feb 18, 2024 9:19 pm
Forum: Support and Development
Topic: Tips & advice for making a small beginner project?
Replies: 6
Views: 717

Re: Tips & advice for making a small beginner project?

I'd like to learn to use the LOVE2D engine as a spare time thing, and I don't want to start off very ambitious, so I was wondering if anyone had good advice on how to start off once I've gotten through the basics of the engine? (...) Would this be a good place to start & work towards or should ...
by RNavega
Sun Feb 18, 2024 9:03 pm
Forum: Support and Development
Topic: Need Beginners Help with Nil Value error
Replies: 1
Views: 461

Re: Need Beginners Help with Nil Value error

Hi. Read the error message, it's worth gold: main.lua:9: attempt to index field 'spriteSheet' (a nil value) It says the error is on your "main.lua" script, on line #9, which happens to be this: player.grid = anim8.newGrid( 12, 18, player.spriteSheet:getWidth(), player.spriteSheet:getHeight...
by RNavega
Sun Feb 18, 2024 8:58 pm
Forum: Support and Development
Topic: Finding the visual center of a polygon
Replies: 3
Views: 534

Re: Finding the visual center of a polygon

Your image doesn't look like a polygon, but like something painted / raster data. Is your input shape polygonal, or is it a bitmap, or something else? Is it supposed to be animated? Is the center always in the same position, or do you need to calculate the nearest center towards some arbitrary point...
by RNavega
Sat Feb 17, 2024 7:24 am
Forum: Support and Development
Topic: Spawning Endless Object With Conditions
Replies: 2
Views: 539

Re: Spawning Endless Object With Conditions

And a really quick question: If off screen objects are using memory like "setting a pipes X coordinate to -100" how could you actually destroy them once they are no longer used. The Lua language standard defines a memory managed environment, and the LuaJIT interpreter used by Löve follows...
by RNavega
Wed Feb 14, 2024 8:26 am
Forum: Support and Development
Topic: Http requests
Replies: 7
Views: 985

Re: Http requests

Was there a reason why you didn't post the actual code that causes the error?
by RNavega
Sun Feb 11, 2024 6:19 am
Forum: Support and Development
Topic: Random terrain collision
Replies: 5
Views: 874

Re: Random terrain collision

There was an article on GameDev.net many years ago, something like "So you want to be a game developer?", where it'd posit that the best way to learn how to program games, is to make clones of classic games of progressing complexity. It suggested starting with Pong, then Arkanoid, then Tet...
by RNavega
Sat Feb 10, 2024 3:04 am
Forum: Support and Development
Topic: Http requests
Replies: 7
Views: 985

Re: Http requests

There's a module in Löve 12: https://love2d.org/wiki/lua-https (It's a standalone HTTP and HTTPS library made by the Löve team themselves by the way: https://github.com/love2d/lua-https) I couldn't find Löve 12 artefacts (binaries) to test, so you'd have to build from source. Ah, here it is, you go ...
by RNavega
Thu Feb 08, 2024 1:10 pm
Forum: General
Topic: How do you code and deploy DLC's?
Replies: 10
Views: 3186

Re: How do you code and deploy DLC's?

Having a two itch projects - one with a paywall, means I'm maintaining two sets of code. Just to clarify: the game engine (the executable with the embedded .love) would be the same in both projects. But the game media assets, including your scene/level files, those would be different and reside out...
by RNavega
Thu Feb 08, 2024 12:53 am
Forum: General
Topic: How do you code and deploy DLC's?
Replies: 10
Views: 3186

Re: How do you code and deploy DLC's?

I like thestarknight's drag and drop idea, that's very clean. But I'd probably just have the full game as the paywalled version. So there are two itch.io projects: A) game engine + shareware assets B) game engine + shareware + commercial assets. They're both self-sufficient. You can totally unpack t...