Search found 4835 matches
- Sat Nov 01, 2008 12:44 pm
- Forum: Games and Creations
- Topic: Copters !
- Replies: 12
- Views: 16840
Re: Copters !
I'd still like to help, and as I said before, I need your ideas/problems/suggestions to make something the library anything good. About your TCP/UDP wishes, I was planning on implementing both (with 1 "interface").
- Sat Nov 01, 2008 12:39 pm
- Forum: Games and Creations
- Topic: release: k3
- Replies: 13
- Views: 19933
Re: release: k3
Ok, I just found out that the game stops at 100 kills
- Fri Oct 31, 2008 6:37 am
- Forum: General
- Topic: Performance problem
- Replies: 14
- Views: 17586
Re: Performance problem
On Ubuntu Linux 8.10 (clean install), without vsync, Geforce 8500:
(I know I don't have the best computer...)
I have a 60 Hz CRTsurtic wrote:I am guessing that LCDs with their 60Hz get 60 fps for a reason.
(I know I don't have the best computer...)
- Thu Oct 30, 2008 5:53 pm
- Forum: General
- Topic: Performance problem
- Replies: 14
- Views: 17586
Re: Performance problem
Don't know if it's windows or the Nvidia driver, however it looks like I've got frame limiter on as I get 60fps everywhere.
- Wed Oct 29, 2008 3:12 pm
- Forum: Games and Creations
- Topic: Copters !
- Replies: 12
- Views: 16840
Re: Copters !
Indeed, network support sounds good. And I want to help you implementing it, as I am working on a networking libGreen_Hell wrote:Please add network support
(see http://love2d.org/forum/viewtopic.php?f=5&t=230).
And implementing network support in your game using my lib, would help both projects.
- Mon Oct 27, 2008 12:27 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225542
Re: Networking Library
Yeah, this topic actually started at http://love2d.org/forum/viewtopic.php?f=3&t=225 , I was talking about a game there too. And as I said there, I'm not going to code an entire game myself (as I just plain suck at graphics), however I would help as much as possible when (NOT IF!) someone starts...
- Sat Oct 25, 2008 8:17 pm
- Forum: General
- Topic: The LÖVE of Tomorrow
- Replies: 14
- Views: 16703
Re: The LÖVE of Tomorrow
You might implement both, and choose whichever you like in the game.conf (with openGL as default for backward compatibility).
- Fri Oct 24, 2008 1:51 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225542
Re: Networking Library
Suggestion for binary packing:
this is basically
So? Do you agree? Or do you have other ideas about packing? Post!
Code: Select all
1 byte identifier (S=string, N=number, etc)
byte with value 1
name
byte with value 1
value
byte with value 0
Code: Select all
id-1-name-1-value-0
- Thu Oct 23, 2008 3:41 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225542
Re: Networking Library
You're right
Added to list.
Added to list.
- Thu Oct 23, 2008 1:51 pm
- Forum: Libraries and Tools
- Topic: LUBE (Networking Library)
- Replies: 332
- Views: 225542
Re: Networking Library
Moved changelog to first post, added host.