Search found 155 matches

by szensk
Mon Aug 26, 2013 4:00 am
Forum: Support and Development
Topic: Can we have += -= in LÖVE ?
Replies: 9
Views: 1604

Re: Can we have += -= in LÖVE ?

markgo wrote:You can use moonscript. It has fancy shortcuts.
Moonscript does get a bit strange, but I'm slowly growing accustomed to it. It's much more concise. It does make it rather easy to create very natural looking 'DSL'.
by szensk
Sun Aug 25, 2013 3:42 am
Forum: General
Topic: Lua and LÖVE Link Collection
Replies: 6
Views: 3347

Re: Lua and LÖVE Link Collection

LDoc LuaDoc compatible, but much improved (now with Markdown)
by szensk
Sun Aug 25, 2013 3:32 am
Forum: Libraries and Tools
Topic: Vapor - LÖVE Distribution Client
Replies: 162
Views: 62932

Re: Vapor - LÖVE Distribution Client

Undocumented? things. Some of these are probably documented. love._version_codename: string love._os: string love._modules: table love.arg: table love._version_revision: number love._openConsole: function love._exe: boolean love._version_compat: table love._version_minor: number love._version_major:...
by szensk
Sun Aug 25, 2013 12:18 am
Forum: Libraries and Tools
Topic: enet demonstration
Replies: 1
Views: 1408

enet demonstration

An lua-enet demonstration in Love (>0.8). To run this you'll need a nightly build. Nothing creative. I'll try creativity some other time. Instructions: 1. Run server.love 2. Run client.love 3. Run another client.love 4. Muck about and see your changes reflected on each client and the server Controls...
by szensk
Fri Aug 23, 2013 5:04 am
Forum: Libraries and Tools
Topic: Tile-Based Physics
Replies: 2
Views: 2414

Re: Tile-Based Physics

You can tap the jump button really fast and your man will fly up. Set a bool in your code, and only apply upward force to the player when the bool is true. When you press the jump button, it's set to false, and won't be true again until the player collides with a tile. That will make me unable to p...
by szensk
Thu Aug 22, 2013 9:38 pm
Forum: Libraries and Tools
Topic: Multiplayer Demo
Replies: 21
Views: 4799

Re: Multiplayer Demo

Can the clients be notified of server shutdown? ping seems useful in this regard, if you can't get a response from the server after let's say 5s then alert client with the option to disconnect. If the client has to receive a disconnect message then an unexpected server shutdown could leave the clie...
by szensk
Thu Aug 22, 2013 6:22 pm
Forum: General
Topic: Overllaping matrices
Replies: 13
Views: 7792

Re: Overllaping matrices

from my naive mind, do a rectangle intersection for each axis. obviously it's a bad idea as you only need 8 points...
by szensk
Thu Aug 22, 2013 4:16 pm
Forum: Libraries and Tools
Topic: Löve Frames - A GUI Library
Replies: 406
Views: 353698

Re: Löve Frames - A GUI Library

I don't have a github account so starting at line #693 in objects/textinput.lua if loveversion == "0.9.0" then unicode = string.byte(unicode) end what about nil unicode? (ie a function key) if loveversion == "0.9.0" then unicode = unicode and string.byte(unicode) or -1 end Or the...
by szensk
Mon Jul 29, 2013 11:47 pm
Forum: Support and Development
Topic: Looking for a .nds or .gba exporter
Replies: 19
Views: 12909

Re: Looking for a .nds or .gba exporter

Also, all numbers in lua are floats whereas the DS has no FPU (floating point unit) on either of its processors and would require software conversion -- further eating up your meager allotment of clock cycles. You're definitely correct here, but he could build lua with just integers instead of doub...
by szensk
Fri Jul 05, 2013 7:53 pm
Forum: Libraries and Tools
Topic: LuaSQLite3 - Cross Platform Binary Collection
Replies: 12
Views: 8930

Re: LuaSQLite3 - Cross Platform Binary Collection

bizarre. I tried to require the windows-x86 and simply "lua.dll" not found, which is odd.