Thought about another one... "LÖVE Source" to mark the source code
Like, "CLICK HERE TO DOWNLOAD LOVE SOURCE".
Search found 31 matches
- Mon Mar 03, 2008 9:09 pm
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 76743
- Mon Mar 03, 2008 2:52 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 56467
Re: Love 1.0 (previously known as LOVE 2 :)
Probably I misused the phrase "rewrite from scratch". I didn't mean - throw away your code completely and replace it with mine. I meant to rewrite from scratch the basic project structure. After that we can continue, integrate your SDL and other code in the form of drivers and continue dev...
- Mon Mar 03, 2008 2:26 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 56467
Re: Love 1.0 (previously known as LOVE 2 :)
Not sure what you want in common . Try to use files from LÖVE < 1.0 as examples. You know, all the common stuff, like math, etc... Where do you intend to put abstract classes ("driver" interfaces)? Not sure... Maybe also in dirvers :) I see it so far like hierarchy of Driver => VideoDrive...
- Mon Mar 03, 2008 2:10 pm
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 76743
Re: Endless LÖVE puns
Oh, good one!Sardtok wrote:The power of LÖVE!
- Mon Mar 03, 2008 1:14 pm
- Forum: General
- Topic: Endless LÖVE puns
- Replies: 61
- Views: 76743
Re: Endless LÖVE puns
Just so it won't vanish in vain I repeat here my idea: All games, made for LÖVE engine (or only the really nice ones?) should have a small banner on the title screen - "MADE WITH LÖVE". Another idea is to rate games, such as "LÖVELESS" (sux), "KEEP LÖVING" (needs improv...
- Mon Mar 03, 2008 1:04 pm
- Forum: General
- Topic: Internal Architecture Improvements
- Replies: 29
- Views: 56467
Internal Architecture Improvements
Since some people don't like me "hijacking" the Features thread, with your permission I'll create a new one. I want this thread to be a place of discussion of _internal_ mechanics and improvements for the Love Machine (AKA the Love Engine). It is also a good idea to clearly state architect...
- Sun Mar 02, 2008 6:40 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82996
Re: Future features
Also in no particular order :) I've started coding the LOVE 2 project, basically just creating a solid and (hopefully) logical structure from scratch and adapting pieces of my existing code. I'll send it to you for comments as soon as it will reach some "stable" phase :) I've read about Ph...
- Sun Mar 02, 2008 3:28 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82996
Re: Future features
What you have to take into consideration is that this is the first major project that either of us has undertaken and we all have different ways of doing things, essentially we were never thinking that our programming code was going to be graded (aka: someone was going to look at it.. ever). Well, ...
- Sun Mar 02, 2008 3:01 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82996
Re: Future features
Ok, to be constructive, here are my suggestions: 1. Clearly split system-dependent and system-independent code Here are some ideas about directory structure: In the root folder there is only love.cpp Then there are these folders: “system” – for all system-dependent stuff, which is further split by p...
- Sun Mar 02, 2008 2:11 pm
- Forum: General
- Topic: Future features
- Replies: 86
- Views: 82996
Re: Future features
I am reading the source code now... No offence, guys, but it's a mess. You have lots of external libraries, evreything is unsorted and you suffer from the typical desease of beginners - creating way too many classes. In programming - the less is more. Simplicity is the key :) I have some questions: ...