Search found 126 matches
- Wed Jul 04, 2018 11:13 pm
- Forum: Games and Creations
- Topic: Battlecards
- Replies: 3
- Views: 3753
Battlecards
Hi folks, Thanks for the pointers on the previous thread I've steered away from any copyrighted material and have something playable that is in development, with the possibility for the addition of "skins" to customise the game. Here's a quick demo video: 7X4eQJvRhNM I'll keep this post up...
- Wed Jun 13, 2018 4:28 pm
- Forum: Support and Development
- Topic: Löve 11.1: love.filesystem.createDirectory( ) doesn't seem to work
- Replies: 6
- Views: 4829
Re: Löve 11.1: love.filesystem.createDirectory( ) doesn't seem to work
Just a guess (because I'm not sure what happens if you try to create a directory when it already exists) but have you looked in the defined save directory (check conf.lua) to see if the directory does exist now? if love.filesystem.getInfo("skins", "directory") == nil then love.fi...
- Sun Jun 10, 2018 5:12 pm
- Forum: Support and Development
- Topic: I need some help loading an external sprite sheet.
- Replies: 1
- Views: 1802
Re: I need some help loading an external sprite sheet.
Hi, I think Love would usually access files either within the game folder or relative to its save directory.
Try putting your sprite file inside the game folder and take away the rest of the directory path.
Try putting your sprite file inside the game folder and take away the rest of the directory path.
- Fri Jun 01, 2018 3:38 pm
- Forum: Games and Creations
- Topic: Lord of the Rings Battlecards
- Replies: 20
- Views: 18527
Re: Lord of the Rings Battlecards
Thanks both. I think I agree with Jeeper on reflection - now I've got a game that might actually work it's just not worth the risk/hassle. I think I knew that when originally posting really, I just couldn't see good ways around it but now I think I can. It'll probably take about a month to make the ...
- Fri Jun 01, 2018 2:08 pm
- Forum: Support and Development
- Topic: issue on showing large image
- Replies: 6
- Views: 3168
Re: issue on showing large image
Just to say the graphics look great though!
Flicking down the screen was almost like doing one of those old flip books where the pages come to life as you use your thumb
Flicking down the screen was almost like doing one of those old flip books where the pages come to life as you use your thumb
- Fri Jun 01, 2018 1:58 pm
- Forum: Games and Creations
- Topic: Lord of the Rings Battlecards
- Replies: 20
- Views: 18527
Re: Lord of the Rings Battlecards
Thanks for the thoughts bobby-j. I've been thinking today and there may be quite a good new way to approach things. The way the game is built, a lot of the copyright material is easily swappable (music, card images etc.). So I think I could manage to make a "base" version with no copyright...
- Fri Jun 01, 2018 8:48 am
- Forum: Games and Creations
- Topic: Lord of the Rings Battlecards
- Replies: 20
- Views: 18527
Re: Lord of the Rings Battlecards
Thanks for the feedback Jeeper. Edited the original post to latest version. Simple fix on the PLAYER TURN screen thank you. It was a left over from "pass and play" but I've taken it out for single player. Sounds like good words of wisdom on copyright though it's difficult for me to ditch t...
- Tue May 29, 2018 10:33 pm
- Forum: Games and Creations
- Topic: Lord of the Rings Battlecards
- Replies: 20
- Views: 18527
Re: Lord of the Rings Battlecards
(It's been a while sorry. Had a baby. Moved house. Quiet month really...) Version 1.2 updated! - Galadriel deck completed! - Accidentally playing a card that cannot be played will now not lose your spending points - Further improvements on A.I. to run more smoothly even with multiple allies in comba...
- Wed Apr 25, 2018 4:52 am
- Forum: Games and Creations
- Topic: Energize! - A Snake Inspired Puzzle Game
- Replies: 15
- Views: 15419
Re: Energize! - A Snake Inspired Puzzle Game
Loving playing this game! Well done! Kudos!
A little addition might be to automatically reload the level when stuck (the snake curled into itself with nowhere to go).
A little addition might be to automatically reload the level when stuck (the snake curled into itself with nowhere to go).
- Sat Apr 14, 2018 8:58 am
- Forum: Games and Creations
- Topic: Lord of the Rings Battlecards
- Replies: 20
- Views: 18527
Re: Lord of the Rings Battlecards
Version 1.1 updated! - Upgraded to Love version 11.0 - A.I. completely rewritten. It seems to run much faster now and you can change the speed all the way down to "50" thought cycles on the options screen. - In Single Battle your hand is always visible. Click on cards/interact too. - Adjus...