Search found 126 matches

by randomnovice
Wed Jul 04, 2018 11:13 pm
Forum: Games and Creations
Topic: Battlecards
Replies: 3
Views: 3753

Battlecards

Hi folks, Thanks for the pointers on the previous thread I've steered away from any copyrighted material and have something playable that is in development, with the possibility for the addition of "skins" to customise the game. Here's a quick demo video: 7X4eQJvRhNM I'll keep this post up...
by randomnovice
Wed Jun 13, 2018 4:28 pm
Forum: Support and Development
Topic: Löve 11.1: love.filesystem.createDirectory( ) doesn't seem to work
Replies: 6
Views: 4829

Re: Löve 11.1: love.filesystem.createDirectory( ) doesn't seem to work

Just a guess (because I'm not sure what happens if you try to create a directory when it already exists) but have you looked in the defined save directory (check conf.lua) to see if the directory does exist now? if love.filesystem.getInfo("skins", "directory") == nil then love.fi...
by randomnovice
Sun Jun 10, 2018 5:12 pm
Forum: Support and Development
Topic: I need some help loading an external sprite sheet.
Replies: 1
Views: 1802

Re: I need some help loading an external sprite sheet.

Hi, I think Love would usually access files either within the game folder or relative to its save directory.

Try putting your sprite file inside the game folder and take away the rest of the directory path.
by randomnovice
Fri Jun 01, 2018 3:38 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 18527

Re: Lord of the Rings Battlecards

Thanks both. I think I agree with Jeeper on reflection - now I've got a game that might actually work it's just not worth the risk/hassle. I think I knew that when originally posting really, I just couldn't see good ways around it but now I think I can. It'll probably take about a month to make the ...
by randomnovice
Fri Jun 01, 2018 2:08 pm
Forum: Support and Development
Topic: issue on showing large image
Replies: 6
Views: 3168

Re: issue on showing large image

Just to say the graphics look great though!
Flicking down the screen was almost like doing one of those old flip books where the pages come to life as you use your thumb :)
by randomnovice
Fri Jun 01, 2018 1:58 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 18527

Re: Lord of the Rings Battlecards

Thanks for the thoughts bobby-j. I've been thinking today and there may be quite a good new way to approach things. The way the game is built, a lot of the copyright material is easily swappable (music, card images etc.). So I think I could manage to make a "base" version with no copyright...
by randomnovice
Fri Jun 01, 2018 8:48 am
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 18527

Re: Lord of the Rings Battlecards

Thanks for the feedback Jeeper. Edited the original post to latest version. Simple fix on the PLAYER TURN screen thank you. It was a left over from "pass and play" but I've taken it out for single player. Sounds like good words of wisdom on copyright though it's difficult for me to ditch t...
by randomnovice
Tue May 29, 2018 10:33 pm
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 18527

Re: Lord of the Rings Battlecards

(It's been a while sorry. Had a baby. Moved house. Quiet month really...) Version 1.2 updated! - Galadriel deck completed! - Accidentally playing a card that cannot be played will now not lose your spending points - Further improvements on A.I. to run more smoothly even with multiple allies in comba...
by randomnovice
Wed Apr 25, 2018 4:52 am
Forum: Games and Creations
Topic: Energize! - A Snake Inspired Puzzle Game
Replies: 15
Views: 15419

Re: Energize! - A Snake Inspired Puzzle Game

Loving playing this game! Well done! Kudos!

A little addition might be to automatically reload the level when stuck (the snake curled into itself with nowhere to go).
by randomnovice
Sat Apr 14, 2018 8:58 am
Forum: Games and Creations
Topic: Lord of the Rings Battlecards
Replies: 20
Views: 18527

Re: Lord of the Rings Battlecards

Version 1.1 updated! - Upgraded to Love version 11.0 - A.I. completely rewritten. It seems to run much faster now and you can change the speed all the way down to "50" thought cycles on the options screen. - In Single Battle your hand is always visible. Click on cards/interact too. - Adjus...