Search found 909 matches

by nevon
Mon Mar 15, 2010 7:13 pm
Forum: General
Topic: Pimping the list of games
Replies: 20
Views: 4268

Pimping the list of games

I was browsing Pygame's website, and noticed that along the right side, they have a list of the most recent updated games - or something like that. I think it would be a good idea to pimp the list of Löve games a bit more. Up until recently, I didn't even know it existed. How about putting a link to...
by nevon
Mon Mar 15, 2010 3:14 pm
Forum: Games and Creations
Topic: Oh snap, aliens!
Replies: 22
Views: 14754

Re: Oh snap, aliens!

A new version is up. This one has a lot of performance improvements. Turns out I was doing something really dumb with the collision checking. I was doing something like: for i,v in ipairs(projectiles.onscreen) do --update positions and stuff for n,c in ipairs(enemies.onscreen) do --update enemy posi...
by nevon
Mon Mar 15, 2010 7:57 am
Forum: Games and Creations
Topic: Oh snap, aliens!
Replies: 22
Views: 14754

Re: Oh snap, aliens!

This is... Odd. Yesterday I ran the game on my desktop, which has an Intel Core 2 Duo ~1.8gHz processor and an ATi HD4850 graphics card, and the game ran like crap after a while. Now I ran it on my laptop, which has a similar processor but a piss poor integrated intel graphics chip, and the game ran...
by nevon
Sun Mar 14, 2010 7:36 pm
Forum: Games and Creations
Topic: Oh snap, aliens!
Replies: 22
Views: 14754

Re: Oh snap, aliens!

Fixed some bugs dealing with explosions and their coordinates, along with some other small things. The ship now cannot shoot backwards, and I have now added a ranking system. I'm getting kind of concerned with performance. It runs at around 60fps currently, but the longer you progress (and consequen...
by nevon
Sun Mar 14, 2010 5:49 pm
Forum: Games and Creations
Topic: Oh snap, aliens!
Replies: 22
Views: 14754

Re: Oh snap, aliens!

Github errors for me (when packaging), looks like I'm going to have to clone the repo :death: That's odd... Works just fine for me. Anyway, once I get a (really) playable version done, I'll add some static downloads. If anyone else has any problems with downloading from Github, let me know and I'll...
by nevon
Sun Mar 14, 2010 11:11 am
Forum: Games and Creations
Topic: Oh snap, aliens!
Replies: 22
Views: 14754

Re: Oh snap, aliens!

One thing could be that you can't hold mouse to fire, maybe in an upcoming version? I could fix that very easily, but I'm not sure I want to. The point is to conserve ammo. If you use more than two shots per enemy (at least for the current enemy type), you'll end up with none. Auto fire doesn't rea...
by nevon
Sun Mar 14, 2010 10:47 am
Forum: Games and Creations
Topic: Oh snap, aliens!
Replies: 22
Views: 14754

Re: Oh snap, aliens!

I couldn't run the code for several reasons :( Wrong packaged Error in code You're right. I thought github would put the stuff directly in the zip, rather than in its own folder. You'll have to unzip the folder and run: love foldername I also fixed that error you got. I forgot to add a comma in my ...
by nevon
Sun Mar 14, 2010 10:35 am
Forum: Games and Creations
Topic: Oh snap, aliens!
Replies: 22
Views: 14754

Oh snap, aliens!

This is a game I started working on two days ago. It's still very much alpha, but the base game elements are in and I suppose you could call it playable. There are plenty of bugs, which I was hoping you could maybe help me figure out why they occur. Unlike other space shooters, this one has a limite...
by nevon
Sun Mar 14, 2010 8:26 am
Forum: Games and Creations
Topic: Towlr: Bury My Heart at Towlr Mountain
Replies: 22
Views: 13504

Re: Towlr: Bury My Heart at Towlr Mountain

mikembley wrote:To those that got the hardcore scores? What did you do, Look at the source code? or just took your time looking at the screen tiles and working it out?
It just made sense to me pretty much right away. I was looking at it as a top down tile view from the very beginning.
by nevon
Fri Mar 12, 2010 10:27 pm
Forum: Support and Development
Topic: Collision detection
Replies: 4
Views: 1651

Re: Collision detection

Robin wrote:So... does it work now?
It sure does. And it's fairly snappy too! :megagrin: