Search found 355 matches

by pauljessup
Mon Jun 22, 2020 6:30 pm
Forum: Libraries and Tools
Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
Replies: 5
Views: 5307

Re: Super Simple Yarn importer for parsing Yarn Dialogue Files

Okay, updated the git so now it does line traversals for the body (so you can easily use this in love.update), as well as making it so you can execute lua code you add in the commands portion of the editor (usually placed in the body text between << and >>). I think the code here is done for the pub...
by pauljessup
Mon Jun 22, 2020 4:04 pm
Forum: Libraries and Tools
Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
Replies: 5
Views: 5307

Super Simple Yarn importer for parsing Yarn Dialogue Files

So, for an RPG system I've been working on, I decided I wanted to use Yarn to build the dialogue trees: https://github.com/YarnSpinnerTool/YarnEditor It's pretty cool, been used in games like Night in the Woods and A Short Hike. Right now, the import is pretty bare bones and simple. You need to expo...
by pauljessup
Thu Jun 04, 2020 4:39 pm
Forum: Games and Creations
Topic: Emberglass- an exploration action platformer
Replies: 12
Views: 23502

Re: Emberglass- an exploration action platformer

Thank you both! I'm still hard at work on this..

I wanted to release it August 24th, but I think it's going to be more towards September-October ish
by pauljessup
Thu May 28, 2020 2:41 am
Forum: Games and Creations
Topic: Love Not Recognizing Gamepad
Replies: 2
Views: 6921

Re: Love Not Recognizing Gamepad

oh must be a linux issue, my f310 works fine for Love2d 11.0 on both Windows and OSX
by pauljessup
Wed Apr 29, 2020 2:47 pm
Forum: Games and Creations
Topic: Emberglass- an exploration action platformer
Replies: 12
Views: 23502

Emberglass- an exploration action platformer

Something I've been working on since earlier this year. It does have some elements of metriodvanias, but I think hews closer to the original Zelda or Blastermaster in terms of how you explore the world, unlock new areas, and the like. In that way, it's completely non-linear. You can defeat the level...
by pauljessup
Thu Feb 27, 2020 7:32 pm
Forum: Libraries and Tools
Topic: boon - A build tool for LÖVE
Replies: 16
Views: 170200

Re: boon - A build tool for LÖVE

Doesn't work on OSX- even after you install love, it keeps saying "can't find windows version of love"

And when you ls that directory it spits out, it shows the love files in the directory it mentions.
by pauljessup
Thu Feb 06, 2020 4:18 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 742939

Re: Simple Tiled Implementation - STI v1.2.3.0

I do know what globals are, I was just going off of your code above, so I was assuming that you meant that they were global to the STI library, which didn't make any sense to me yet, but I see what you're saying. I've already fixed the code, but I might not do a plugin just yet. I don't know enough ...
by pauljessup
Wed Feb 05, 2020 2:40 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 742939

Re: Simple Tiled Implementation - STI v1.2.3.0

Aha, I didn't know that the px and py where globals. That makes that a lot easier. Yeah, was not going to just submit this code as a plugin, this was me messing around and getting stuff to work, not really clean code yet. I'm still in the experimental testing stuff out phase in all of this platforme...
by pauljessup
Tue Feb 04, 2020 8:32 pm
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 914
Views: 742939

Re: Simple Tiled Implementation - STI v1.2.3.0

Update: added some code modifications. Latest Love2d's alpha channel/opacity is no longer 0-255, but rather 0-1 (floating), which means it can just use Tiled's opacity for each layer just fine. I also corrected local px, py, and other issues I had no clue over, since I didn't want to pore through ST...