Search found 355 matches
- Mon Jun 22, 2020 7:21 pm
- Forum: Libraries and Tools
- Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
- Replies: 5
- Views: 5307
- Mon Jun 22, 2020 6:30 pm
- Forum: Libraries and Tools
- Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
- Replies: 5
- Views: 5307
Re: Super Simple Yarn importer for parsing Yarn Dialogue Files
Okay, updated the git so now it does line traversals for the body (so you can easily use this in love.update), as well as making it so you can execute lua code you add in the commands portion of the editor (usually placed in the body text between << and >>). I think the code here is done for the pub...
- Mon Jun 22, 2020 4:04 pm
- Forum: Libraries and Tools
- Topic: Super Simple Yarn importer for parsing Yarn Dialogue Files
- Replies: 5
- Views: 5307
Super Simple Yarn importer for parsing Yarn Dialogue Files
So, for an RPG system I've been working on, I decided I wanted to use Yarn to build the dialogue trees: https://github.com/YarnSpinnerTool/YarnEditor It's pretty cool, been used in games like Night in the Woods and A Short Hike. Right now, the import is pretty bare bones and simple. You need to expo...
- Thu Jun 04, 2020 4:39 pm
- Forum: Games and Creations
- Topic: Emberglass- an exploration action platformer
- Replies: 12
- Views: 23502
Re: Emberglass- an exploration action platformer
Thank you both! I'm still hard at work on this..
I wanted to release it August 24th, but I think it's going to be more towards September-October ish
I wanted to release it August 24th, but I think it's going to be more towards September-October ish
- Thu May 28, 2020 2:41 am
- Forum: Games and Creations
- Topic: Love Not Recognizing Gamepad
- Replies: 2
- Views: 6921
Re: Love Not Recognizing Gamepad
oh must be a linux issue, my f310 works fine for Love2d 11.0 on both Windows and OSX
- Wed Apr 29, 2020 2:47 pm
- Forum: Games and Creations
- Topic: Emberglass- an exploration action platformer
- Replies: 12
- Views: 23502
Emberglass- an exploration action platformer
Something I've been working on since earlier this year. It does have some elements of metriodvanias, but I think hews closer to the original Zelda or Blastermaster in terms of how you explore the world, unlock new areas, and the like. In that way, it's completely non-linear. You can defeat the level...
- Thu Feb 27, 2020 7:32 pm
- Forum: Libraries and Tools
- Topic: boon - A build tool for LÖVE
- Replies: 16
- Views: 170200
Re: boon - A build tool for LÖVE
Doesn't work on OSX- even after you install love, it keeps saying "can't find windows version of love"
And when you ls that directory it spits out, it shows the love files in the directory it mentions.
And when you ls that directory it spits out, it shows the love files in the directory it mentions.
- Thu Feb 06, 2020 4:18 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 742939
Re: Simple Tiled Implementation - STI v1.2.3.0
I do know what globals are, I was just going off of your code above, so I was assuming that you meant that they were global to the STI library, which didn't make any sense to me yet, but I see what you're saying. I've already fixed the code, but I might not do a plugin just yet. I don't know enough ...
- Wed Feb 05, 2020 2:40 am
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 742939
Re: Simple Tiled Implementation - STI v1.2.3.0
Aha, I didn't know that the px and py where globals. That makes that a lot easier. Yeah, was not going to just submit this code as a plugin, this was me messing around and getting stuff to work, not really clean code yet. I'm still in the experimental testing stuff out phase in all of this platforme...
- Tue Feb 04, 2020 8:32 pm
- Forum: Libraries and Tools
- Topic: Simple Tiled Implementation - STI v1.2.3.0
- Replies: 914
- Views: 742939
Re: Simple Tiled Implementation - STI v1.2.3.0
Update: added some code modifications. Latest Love2d's alpha channel/opacity is no longer 0-255, but rather 0-1 (floating), which means it can just use Tiled's opacity for each layer just fine. I also corrected local px, py, and other issues I had no clue over, since I didn't want to pore through ST...