Search found 445 matches

by Ulydev
Fri May 04, 2018 3:30 am
Forum: Libraries and Tools
Topic: löve-ws - A websocket client and server library
Replies: 4
Views: 6753

Re: löve-ws - A websocket client and server library

Wait what?? That’s amazing!!
by Ulydev
Mon Apr 09, 2018 6:50 pm
Forum: General
Topic: LÖVE 11.0 released!
Replies: 98
Views: 108569

Re: LÖVE 11.0 released!

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by Ulydev
Tue Apr 03, 2018 12:01 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 80
Views: 145436

Re: push - a resolution-handling library

Hi everyone!

I've updated push with multiple shaders support.

You can now provide a table of shaders, which will apply in the order they're provided. This allows you to combine shader effects, or even draw the same shader with multiple passes.

https://github.com/Ulydev/push
by Ulydev
Mon Mar 19, 2018 7:38 am
Forum: Games and Creations
Topic: Traveler
Replies: 1
Views: 2362

Traveler

Hi everyone, Here's my entry for the 24-hour Orbital Game Jam. https://img.itch.zone/aW1hZ2UvMjM2MDI4LzExMjE5OTYuZ2lm/original/acnyaL.gif It's an action platformer game. You're traveling in space and running low on fuel. Find fuel for your ship by digging the planets on your way. Red blocks are enem...
by Ulydev
Thu Mar 15, 2018 4:53 pm
Forum: General
Topic: 6 month XSplit Premium license
Replies: 1
Views: 1906

Re: 6 month XSplit Premium license

That's very nice of you! I use OBS too, but I'm pretty sure this will make someone here happy :nyu:
by Ulydev
Sat Mar 10, 2018 1:41 pm
Forum: Libraries and Tools
Topic: ZIP
Replies: 5
Views: 4500

Re: ZIP

I think it's still cool that you made this! Shows that you can do it, and it definitely has to be a good programming experience :-)
by Ulydev
Tue Feb 20, 2018 11:45 am
Forum: Libraries and Tools
Topic: push - a resolution-handling library
Replies: 80
Views: 145436

Re: push - a resolution-handling library

-snip- Hi D0NM! Thanks for the report :-) May I look at the code where you use your shader? At first glance, if it works in fullscreen but not windowed mode it might be because of the TextureSize. Also, I'm very bad at versioning, haha. But I'll remember to update the version number next time ;-)
by Ulydev
Fri Feb 16, 2018 2:33 pm
Forum: General
Topic: How to set up multiple languages ​​on Android
Replies: 6
Views: 4206

Re: How to set up multiple languages ​​on Android

Thanks everyone, i was wondaring that if i wouldnt use the "android way" to handle multi language my app wouldnt be recognized properly multi language by the play store :) I believe using ffi or digging into the Java code you could implement a function that returns the phone locale and tr...
by Ulydev
Wed Feb 14, 2018 2:59 pm
Forum: General
Topic: BYTEPATH tutorial - making a complete game with LÖVE
Replies: 4
Views: 15375

Re: BYTEPATH tutorial - making a complete game with LÖVE

Looks T H I C C
Great job!
by Ulydev
Sat Feb 10, 2018 11:49 am
Forum: Games and Creations
Topic: Hyper DOS - rhythm runner
Replies: 9
Views: 6794

Re: Hyper DOS - rhythm runner

Hello everyone! It's been a while since I last made progress on this game, but since my exams are over I've finally decided to finish it up and release it! I'm happy to say that Hyper DOS has been released today on Mac, Windows, Linux, iOS and Android ! And it's free ! To download, head over to http...