Search found 1091 matches
- Mon May 01, 2023 10:43 am
- Forum: General
- Topic: How to make good dodging AI
- Replies: 9
- Views: 3443
Re: How to make good dodging AI
I don't really think the love file would help. Has to much unnecessary code to be readable by someone else. The void library is available on github I think. What I'm hoping for is if anyone can see any problem with the evade code. If you really want a love file I'll put it but my code's really messy...
- Mon May 01, 2023 7:23 am
- Forum: General
- Topic: How to make good dodging AI
- Replies: 9
- Views: 3443
How to make good dodging AI
This is the main boid code I use --[[ Copyright (c) 2012 Roland Yonaba Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitatio...
- Wed Apr 19, 2023 3:44 pm
- Forum: General
- Topic: I Redesigned Löve's logo in 3D Software
- Replies: 9
- Views: 5997
Re: I Redesigned Löve's logo in 3D Software
I like the first one and last one the best .
Cool.
Cool.
- Wed Apr 19, 2023 3:24 pm
- Forum: Support and Development
- Topic: How to blend light colours?
- Replies: 8
- Views: 2659
Re: How to blend light colours?
Wow, thanks. Yeah, you're right. A lot of light would appear white ( though wouldn't a lot of green light still appear green?).
One of these should hopeully work.
One of these should hopeully work.
- Wed Apr 19, 2023 9:47 am
- Forum: Support and Development
- Topic: How to blend light colours?
- Replies: 8
- Views: 2659
Re: How to blend light colours?
Nice! Thanks, adding seems better. But now I rememebr the problem with it. If there are too many colours I just get white. Like 3 oranges (1,.7,.7) will give me values higher than 1 and I'll get white. Any fixes? (Those debugging numbers on each tile are r,g,b values to 2 significant figures I think...
- Tue Apr 18, 2023 3:49 pm
- Forum: Support and Development
- Topic: How to blend light colours?
- Replies: 8
- Views: 2659
Re: How to blend light colours?
Ahh. It's a roguelike so I'm using fov for light. I'm just kinda trying to implement the lighting in brogue for example...
- Tue Apr 18, 2023 2:16 pm
- Forum: Support and Development
- Topic: latest APK not working with lovegame folder
- Replies: 10
- Views: 7669
Re: latest APK not working with lovegame folder
I installed the love app from the Play Store (11.3a) and it's been working ok with what I have in /sdcard/lovegame (I've been using adb to transfer files). I uninstalled that one and installed the latest one from here (11.4). Now I just get the no game screen. It says sdcard/lovegame but for 4 out ...
- Tue Apr 18, 2023 2:11 pm
- Forum: Support and Development
- Topic: How to blend light colours?
- Replies: 8
- Views: 2659
How to blend light colours?
So in a simple tile based system where a light source spreads colours to tiles around it in a decreasing intensity, then the tile draws the light depending on how far it is from the source (through multiplying r,g,b by a value that gets smaller the further away it is). This is fine with one color bu...
- Mon Mar 20, 2023 4:55 pm
- Forum: Games and Creations
- Topic: Potions - Adventure Crafting Game
- Replies: 10
- Views: 13895
- Mon Mar 20, 2023 4:44 pm
- Forum: Games and Creations
- Topic: Developement
- Replies: 6
- Views: 1741
Re: Developement
You know, don't think I've ever made a Pong... I'm more of a breakout guy when it comes to trying out game tech. Same, I was a flappy birds (or ... Ermm ...a flappy ship ) maker and that was with kivy. :P Then I went on with failed after failed project in love until my exp was high enough to level ...