Search found 1091 matches

by Gunroar:Cannon()
Mon May 01, 2023 10:43 am
Forum: General
Topic: How to make good dodging AI
Replies: 9
Views: 3443

Re: How to make good dodging AI

I don't really think the love file would help. Has to much unnecessary code to be readable by someone else. The void library is available on github I think. What I'm hoping for is if anyone can see any problem with the evade code. If you really want a love file I'll put it but my code's really messy...
by Gunroar:Cannon()
Mon May 01, 2023 7:23 am
Forum: General
Topic: How to make good dodging AI
Replies: 9
Views: 3443

How to make good dodging AI

This is the main boid code I use --[[ Copyright (c) 2012 Roland Yonaba Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitatio...
by Gunroar:Cannon()
Wed Apr 19, 2023 3:44 pm
Forum: General
Topic: I Redesigned Löve's logo in 3D Software
Replies: 9
Views: 5997

Re: I Redesigned Löve's logo in 3D Software

I like the first one and last one the best :rofl:.
Cool.
by Gunroar:Cannon()
Wed Apr 19, 2023 3:24 pm
Forum: Support and Development
Topic: How to blend light colours?
Replies: 8
Views: 2659

Re: How to blend light colours?

Wow, thanks. Yeah, you're right. A lot of light would appear white ( though wouldn't a lot of green light still appear green?).

One of these should hopeully work.
by Gunroar:Cannon()
Wed Apr 19, 2023 9:47 am
Forum: Support and Development
Topic: How to blend light colours?
Replies: 8
Views: 2659

Re: How to blend light colours?

Nice! Thanks, adding seems better. But now I rememebr the problem with it. If there are too many colours I just get white. Like 3 oranges (1,.7,.7) will give me values higher than 1 and I'll get white. Any fixes? (Those debugging numbers on each tile are r,g,b values to 2 significant figures I think...
by Gunroar:Cannon()
Tue Apr 18, 2023 3:49 pm
Forum: Support and Development
Topic: How to blend light colours?
Replies: 8
Views: 2659

Re: How to blend light colours?

Ahh. It's a roguelike so I'm using fov for light. I'm just kinda trying to implement the lighting in brogue for example...
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by Gunroar:Cannon()
Tue Apr 18, 2023 2:16 pm
Forum: Support and Development
Topic: latest APK not working with lovegame folder
Replies: 10
Views: 7669

Re: latest APK not working with lovegame folder

I installed the love app from the Play Store (11.3a) and it's been working ok with what I have in /sdcard/lovegame (I've been using adb to transfer files). I uninstalled that one and installed the latest one from here (11.4). Now I just get the no game screen. It says sdcard/lovegame but for 4 out ...
by Gunroar:Cannon()
Tue Apr 18, 2023 2:11 pm
Forum: Support and Development
Topic: How to blend light colours?
Replies: 8
Views: 2659

How to blend light colours?

So in a simple tile based system where a light source spreads colours to tiles around it in a decreasing intensity, then the tile draws the light depending on how far it is from the source (through multiplying r,g,b by a value that gets smaller the further away it is). This is fine with one color bu...
by Gunroar:Cannon()
Mon Mar 20, 2023 4:55 pm
Forum: Games and Creations
Topic: Potions - Adventure Crafting Game
Replies: 10
Views: 13895

Re: Potions - Adventure Crafting Game

Nice art.
Bigfoot71 wrote: Wed Mar 15, 2023 2:25 am
Note: I was disappointed that I could not carry the cat but do not let me have this power :crazy:
Lol

Edit: Checked out the page.
...and...

I like the comedy.

I WISH I COULD WRITE FUNNY STUFF LIKE THAT, how do you do it :cry:
by Gunroar:Cannon()
Mon Mar 20, 2023 4:44 pm
Forum: Games and Creations
Topic: Developement
Replies: 6
Views: 1741

Re: Developement

You know, don't think I've ever made a Pong... I'm more of a breakout guy when it comes to trying out game tech. Same, I was a flappy birds (or ... Ermm ...a flappy ship ) maker and that was with kivy. :P Then I went on with failed after failed project in love until my exp was high enough to level ...