Search found 15 matches
- Wed Jul 15, 2009 12:43 am
- Forum: General
- Topic: Where do you check for keyboard input
- Replies: 16
- Views: 14016
Where do you check for keyboard input
Just a consensus poll for how everyone does it. I am currently arguing with myself over which to go with and neither side is making much progress. Vote and post what you think...
- Thu Dec 11, 2008 6:42 am
- Forum: Support and Development
- Topic: Pong paddle AI?
- Replies: 7
- Views: 5991
Re: Pong paddle AI?
Sorry to bump up such an old (oh whoohoo 2.5 months eh maybe not THAT old) thread but I remembered a pong AI outline I made a while back. It is not PERFECT, but the perfect that is better than it requires a hell of a lot more work and only gets a percent or two better. this won't account for a situa...
- Thu Dec 11, 2008 6:16 am
- Forum: General
- Topic: How Did You Find (true) LÖVE?
- Replies: 55
- Views: 57463
Re: How Did You Find (true) LÖVE?
saw it a while back, heard about it from someone on luaplayer.org's forums, wanted to do some PC lua development instead of on my little PSP, here I came.
- Thu Dec 11, 2008 6:15 am
- Forum: Support and Development
- Topic: Wold physics
- Replies: 1
- Views: 2083
Re: Wold physics
make a test setup where the key values are changeable while it is running and then play with it until you get what you like.
earth's gravitational acceleration is about 9.8m/s or 32ft/s
trying making objects have very low mass
earth's gravitational acceleration is about 9.8m/s or 32ft/s
trying making objects have very low mass
Re: API Wars
1. _G should contain nothing that isn't pure lua except for the love table. that's my opinion. 2. go radians or perhaps add an option to the conf file to make all the math funcs autoconvert so people can go all degrees 3. love.inputdevicetype[index].func instead of love.inputdevice.func, or love.inp...