Search found 375 matches

by bmelts
Mon Apr 18, 2011 2:25 am
Forum: General
Topic: Anyone gonna help a newbie? Again... yet Again...
Replies: 19
Views: 12561

Re: Anyone gonna help a newbie? Again... yet Again...

LuaWeaver, here's your problem, way up top in love.load(): local q={0, 0, 0, 0, 0, 0, 0, 0} board={q, q, q, q, q, q, q, q} The reason this fails is tricky, and has to do with the way tables work in Lua. In a nutshell, q is just a reference to a single table, not a table itself. So when you construct...
by bmelts
Sat Apr 16, 2011 8:55 am
Forum: Support and Development
Topic: Loops
Replies: 5
Views: 2186

Re: Loops

Yes, they do. LÖVE uses Lua, which has loops built-in.
by bmelts
Fri Apr 15, 2011 3:24 pm
Forum: Support and Development
Topic: Lacking Information II
Replies: 12
Views: 5559

Re: Lacking Information II

A few pieces of advice: The way your table's laid out, I'd recommend switching the order of your for loops - each subtable is a row, and the row's index corresponds to its y value, so it'd be better to iterate over y and then x. Don't use pairs here. Pairs is for unordered tables using non-array key...
by bmelts
Sat Apr 09, 2011 9:15 pm
Forum: Support and Development
Topic: Love ang Intel GMA
Replies: 9
Views: 2392

Re: Love ang Intel GMA

Yeah, sorry about those numbers. Math is hard. Each of those PNGs is actually just 64KB, which is 2.5 MB - even with compensating for SDL's dumbness, that's just 5 MB. So the problem is something else.
by bmelts
Sat Apr 09, 2011 8:50 pm
Forum: Support and Development
Topic: Love ang Intel GMA
Replies: 9
Views: 2392

Re: Love ang Intel GMA

EDIT: math is hard. see below.
by bmelts
Sat Apr 09, 2011 8:45 pm
Forum: Support and Development
Topic: Slow fonts
Replies: 4
Views: 1730

Re: Slow fonts

That it is. It will be much faster in 0.8.0.
by bmelts
Sat Apr 02, 2011 5:23 pm
Forum: General
Topic: Random numbers
Replies: 12
Views: 5355

Re: Random numbers

I think there's some confusion here about what the issue is. At least on the Mac, it's not that the first few numbers are uniform; it's that the first random number is basically the same for different seeds. Numbers after the first are random enough, but if you run the program several times in succe...
by bmelts
Fri Apr 01, 2011 4:41 pm
Forum: Support and Development
Topic: Compiling Games
Replies: 21
Views: 6360

Re: Compiling Games

Try reading Game Distribution.
by bmelts
Thu Mar 24, 2011 4:11 am
Forum: Support and Development
Topic: Joystick indices
Replies: 5
Views: 2128

Re: Joystick indices

For the record, this will be fixed in 0.8.0.
by bmelts
Sun Mar 20, 2011 3:52 pm
Forum: General
Topic: 4KB explosions Poll - winner: Taehl
Replies: 27
Views: 5565

Re: 4KB explosions Poll - winner: Taehl

Yeah, but PhysFS is supposed to support 7zip. It doesn't in the current Mac release of LÖVE for.. some dumb reason, I don't know. I'm honestly not sure why.

That said, 7zip support on the Mac will be back in 0.7.2 - I rebuilt physfs.framework, ignoring its CMake project this time.