Search found 1225 matches
- Fri Apr 06, 2012 5:46 am
- Forum: Support and Development
- Topic: Music not working & cannot place squares
- Replies: 19
- Views: 13240
Re: Music not working & cannot place squares
Your making me want to cry. I already explained I know nothing whatsoever of scripting and I am just starting out. By just shoving all this in my face, I can't learn anything. I don't know what parameters are, how I can get a block to be placed where I click. Nobody ever explained anything to me. I...
- Fri Apr 06, 2012 5:37 am
- Forum: Support and Development
- Topic: A Saving Lib? [SOLVED]
- Replies: 24
- Views: 10140
Re: A Saving Lib?
Json?Averice wrote:Using json with loves filesystem does the trick for me.
- Thu Apr 05, 2012 4:51 pm
- Forum: Support and Development
- Topic: A Saving Lib? [SOLVED]
- Replies: 24
- Views: 10140
Re: A Saving Lib?
I tried, but it gave me an error.kikito wrote:You put all the variables into one single table, and save that.
- Thu Apr 05, 2012 2:45 pm
- Forum: Support and Development
- Topic: A Saving Lib? [SOLVED]
- Replies: 24
- Views: 10140
Re: A Saving Lib?
Yes that is perfect for one variable, what about a whole bunch of them?TechnoCat wrote:viewtopic.php?f=4&t=2075&p=22657&hilit=love.quit#p22657
- Thu Apr 05, 2012 2:21 pm
- Forum: Support and Development
- Topic: A Saving Lib? [SOLVED]
- Replies: 24
- Views: 10140
Re: A Saving Lib?
Can you give me an example of a .love that uses this?trubblegum wrote:What's wrong with love.filesystem?
Using something like TSerial, it's as simple as :Code: Select all
local savedata = {...} love.filesystem.write('save.sav', TSerial:pack(savedata)) local loaddata = TSerial:unpack(love.filesystem.read('save.sav'))
- Thu Apr 05, 2012 2:18 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52137
Re: Dungeon Crawler
That's fair and fine, was only a advice of something probably (inevitable) that must be worked. Take your time. But eventually you will reach a moment that you realize that your testmap and the way you (don't) keep map tile info isn't good enough for you. BTW. Can I ask please if you next version y...
- Thu Apr 05, 2012 12:48 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52137
Re: Dungeon Crawler
Good point, was it you who voted for the battle system? No, I wrote instead here, because I personally would work a little better map system. Your multiple (one for each tile) "If" tile then return true/false isn't elegant or practical. You should create a tile table where you among other...
- Thu Apr 05, 2012 12:33 pm
- Forum: Support and Development
- Topic: pause key function
- Replies: 3
- Views: 2254
Re: pause key function
didn't want to cross-post, but here it is: https://love2d.org/forums/download/file.php?id=4321 when you close an area and keep a key down, you'll have a trace beginning in the middle - causing a crash -_- I was able to reproduce the crash but looking through the code I can't seem to find the cause....
- Thu Apr 05, 2012 12:13 pm
- Forum: Support and Development
- Topic: pause key function
- Replies: 3
- Views: 2254
Re: pause key function
Hi, I have an issue with the keypressed function and would like to understand how exactly it works. My problem is simple: As the program takes a few milliseconds to calculate changes in the level, my player keeps on progressing as I hold a key down - which is an issue since I need to track his moti...
- Thu Apr 05, 2012 12:10 pm
- Forum: Games and Creations
- Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
- Replies: 89
- Views: 52137
Re: Dungeon Crawler
Right, if you encounter any bugs make sure you report them to me. :megagrin: Didn't found anything really wrong in your new version. About what to do next it's a bit irrelevant because you will have to do it all that options to have a basic engine. I guess it's a personal choice of "what you w...