Search found 1225 matches

by Davidobot
Fri Apr 06, 2012 5:46 am
Forum: Support and Development
Topic: Music not working & cannot place squares
Replies: 19
Views: 13240

Re: Music not working & cannot place squares

Your making me want to cry. I already explained I know nothing whatsoever of scripting and I am just starting out. By just shoving all this in my face, I can't learn anything. I don't know what parameters are, how I can get a block to be placed where I click. Nobody ever explained anything to me. I...
by Davidobot
Fri Apr 06, 2012 5:37 am
Forum: Support and Development
Topic: A Saving Lib? [SOLVED]
Replies: 24
Views: 10140

Re: A Saving Lib?

Averice wrote:Using json with loves filesystem does the trick for me.
Json?
by Davidobot
Thu Apr 05, 2012 4:51 pm
Forum: Support and Development
Topic: A Saving Lib? [SOLVED]
Replies: 24
Views: 10140

Re: A Saving Lib?

kikito wrote:You put all the variables into one single table, and save that.
I tried, but it gave me an error.
by Davidobot
Thu Apr 05, 2012 2:45 pm
Forum: Support and Development
Topic: A Saving Lib? [SOLVED]
Replies: 24
Views: 10140

Re: A Saving Lib?

Yes that is perfect for one variable, what about a whole bunch of them?
by Davidobot
Thu Apr 05, 2012 2:21 pm
Forum: Support and Development
Topic: A Saving Lib? [SOLVED]
Replies: 24
Views: 10140

Re: A Saving Lib?

trubblegum wrote:What's wrong with love.filesystem?
Using something like TSerial, it's as simple as :

Code: Select all

local savedata = {...}
love.filesystem.write('save.sav', TSerial:pack(savedata))
local loaddata = TSerial:unpack(love.filesystem.read('save.sav'))
Can you give me an example of a .love that uses this?
by Davidobot
Thu Apr 05, 2012 2:18 pm
Forum: Games and Creations
Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
Replies: 89
Views: 52137

Re: Dungeon Crawler

That's fair and fine, was only a advice of something probably (inevitable) that must be worked. Take your time. But eventually you will reach a moment that you realize that your testmap and the way you (don't) keep map tile info isn't good enough for you. BTW. Can I ask please if you next version y...
by Davidobot
Thu Apr 05, 2012 12:48 pm
Forum: Games and Creations
Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
Replies: 89
Views: 52137

Re: Dungeon Crawler

Good point, was it you who voted for the battle system? No, I wrote instead here, because I personally would work a little better map system. Your multiple (one for each tile) "If" tile then return true/false isn't elegant or practical. You should create a tile table where you among other...
by Davidobot
Thu Apr 05, 2012 12:33 pm
Forum: Support and Development
Topic: pause key function
Replies: 3
Views: 2254

Re: pause key function

didn't want to cross-post, but here it is: https://love2d.org/forums/download/file.php?id=4321 when you close an area and keep a key down, you'll have a trace beginning in the middle - causing a crash -_- I was able to reproduce the crash but looking through the code I can't seem to find the cause....
by Davidobot
Thu Apr 05, 2012 12:13 pm
Forum: Support and Development
Topic: pause key function
Replies: 3
Views: 2254

Re: pause key function

Hi, I have an issue with the keypressed function and would like to understand how exactly it works. My problem is simple: As the program takes a few milliseconds to calculate changes in the level, my player keeps on progressing as I hold a key down - which is an issue since I need to track his moti...
by Davidobot
Thu Apr 05, 2012 12:10 pm
Forum: Games and Creations
Topic: The Crawler of Dungeons™ [!RENAMED! AND !REBORN!]
Replies: 89
Views: 52137

Re: Dungeon Crawler

Right, if you encounter any bugs make sure you report them to me. :megagrin: Didn't found anything really wrong in your new version. About what to do next it's a bit irrelevant because you will have to do it all that options to have a basic engine. I guess it's a personal choice of "what you w...