Search found 186 matches
- Sat Dec 13, 2008 5:19 pm
- Forum: Support and Development
- Topic: first problem
- Replies: 10
- Views: 12297
Re: first problem
I hope this is my last problem.xD http://love2d.org/docs/Body_applyForce_2.html what means offset? According to Box2D docs, the offset is the point (in world coordinates) where the force is applied, usually resulting in a torque about the center of mass of said body. Just for the record: LÖVE's phy...
- Sat Dec 13, 2008 5:09 pm
- Forum: Support and Development
- Topic: first problem
- Replies: 10
- Views: 12297
Re: first problem
That is probably one of the most annoying things of Lua
Edit: Argh. Replied to the wrong post X_X
Edit: Argh. Replied to the wrong post X_X
- Fri Dec 12, 2008 11:20 pm
- Forum: Games and Creations
- Topic: Space Invaders
- Replies: 9
- Views: 19114
Re: Space Invaders
The sound effects are awesome. Seriously, I think they're funny. Pretty cool remake tom
- Fri Dec 12, 2008 11:10 am
- Forum: Support and Development
- Topic: first problem
- Replies: 10
- Views: 12297
Re: first problem
That's because you're not setting any font to draw text with. To solve this, you can use the default font: local font = love.graphics.newFont(love.default_font, 12) love.graphics.setFont(font) Or load your own: local font = love.graphics.newFont("Arial.ttf", 12) love.graphics.setFont(font)...
Re: Hello!
Hello Renzokuken, welcome aboard Your introduction needs moar introduction, though
- Mon Dec 08, 2008 9:05 pm
- Forum: Support and Development
- Topic: Some other computer...
- Replies: 11
- Views: 15589
Re: Some other computer...
Blame it on Vista, that's what everyone does :P Talking seriously, do your game objects move too fast? If that's the problem maybe you're not delta-timing correctly? What I mean (Patronizing code ahead!): player_x = player_x + speed -- this is wrong player_x = player_x + speed * dt -- this is right
- Thu Dec 04, 2008 6:35 pm
- Forum: Support and Development
- Topic: Inefficiencies with loading data
- Replies: 8
- Views: 6146
Re: Inefficiencies with loading data
My question is whether or not calling newImage() on the same file eats up memory or not. It's not a question of how to avoid redundancy, but rather a question of whether or not my script as it stands creates any memory redundancy already. And my question about "unloading" data from memory...
- Wed Dec 03, 2008 1:55 pm
- Forum: General
- Topic: LÖVE needs a wiki and a ticket system
- Replies: 32
- Views: 15978
Re: LÖVE needs a wiki
I think the same about BugZilla. I don't know, maybe I'm growing old and bugtracker-dependant. I'm becoming a grumpy programmerrude wrote:Ok, but I didn't like Trac. It seemed huge and confusing.Merkoth wrote:An bugtracker is needed. But on the other hand, rude and mike have been doing fine without one, so far
- Wed Dec 03, 2008 2:16 am
- Forum: General
- Topic: LÖVE needs a wiki and a ticket system
- Replies: 32
- Views: 15978
Re: LÖVE needs a wiki
An bugtracker is needed. But on the other hand, rude and mike have been doing fine without one, so far
- Wed Dec 03, 2008 2:12 am
- Forum: Libraries and Tools
- Topic: ËNVY (LÖVE Framework)
- Replies: 86
- Views: 67402
Re: ËNVY (LÖVE Framework)
I know I'm late, but I just took a peek at this framework. It's awesome. Congrats to the devs, and thanks for all the fish