Search found 38 matches

by dandruff
Thu Dec 22, 2011 8:46 am
Forum: Libraries and Tools
Topic: I got a great simple game idea!
Replies: 12
Views: 2257

Re: I got a great simple game idea!

A little more info please?
by dandruff
Thu Dec 22, 2011 7:28 am
Forum: Games and Creations
Topic: Margrets Runaway (LD48)
Replies: 18
Views: 2521

Re: Margrets Runaway (LD48)

One annoying thing: the sound when you don't find anything. It's worse because you can't affect the outcome. Please find a less annoying sound or disable the sound for not finding anything completely. Yes, the sounds are horrible at this point. I might just disable them all together until I find ti...
by dandruff
Wed Dec 21, 2011 9:08 pm
Forum: Games and Creations
Topic: Margrets Runaway (LD48)
Replies: 18
Views: 2521

Re: Margrets Runaway (LD48)

A small update on the game. Difficultysettings is added so that you can play the game as you please. I also fixed the info-boxes so that they dont cover the objects you hoover with the mouse. Lastly I made the HUD go transparent when you have your mouse over it. This is just a small update of many t...
by dandruff
Wed Dec 21, 2011 7:21 am
Forum: Games and Creations
Topic: Demo - tile, cell based world (with collision)
Replies: 13
Views: 2199

Re: Demo - tile, cell based world (with collision)

It looks awesome and smooth. The only thing that annoyed me was the fact that the lower floor was visible from the level above, but you didn't notice that you went downwards. I understand that it's hard to find a way that looks and feels good doing this. It would be awesome if the stair-pieces poppe...
by dandruff
Mon Dec 19, 2011 8:25 pm
Forum: Games and Creations
Topic: Margrets Runaway (LD48)
Replies: 18
Views: 2521

Re: Margrets Runaway (LD48)

Yea what you say is totally true. I will add play-styles (exploration/easy/normal/hard) that will fix the stress issue (When you learn the game, it'll become easier). Add a tutor thingie and rewrite all the worst code. Then I'll try to bruch up the graphics and content a notch. I'll get back to you ...
by dandruff
Mon Dec 19, 2011 12:57 pm
Forum: Games and Creations
Topic: Margrets Runaway (LD48)
Replies: 18
Views: 2521

Re: Margrets Runaway (LD48)

Thanks everyone! Well, the goal is to ascend. To ascend you need a Sky-Beam and to get a Sky-Beam you need three artifacts. These artifacts is not very easy to get to. Two of them is craftable and the last you have to find in the world (rare find). The materials to the artifacts are rare and you ne...
by dandruff
Mon Dec 19, 2011 10:56 am
Forum: Games and Creations
Topic: Margrets Runaway (LD48)
Replies: 18
Views: 2521

Margrets Runaway (LD48)

Well... I thought I would present my LD48 game here too. Note that the code is as ugly as it gets and there is a lot of code that is plain wrong written, but when I realized this (and I realized that it didn't affect the game) there was no time for cleaning it up. http://www.ludumdare.com/compo/wp-c...
by dandruff
Tue Apr 12, 2011 8:27 am
Forum: Support and Development
Topic: Why love.update() instead of love.draw()?
Replies: 5
Views: 1037

Why love.update() instead of love.draw()?

Is there any reason why I should use love.update() instead of putting calculations in love.draw()?
If I for example get the mouseposition in love update() wouldn't it be the same as getting it in draw()?
by dandruff
Thu Feb 10, 2011 2:37 pm
Forum: General
Topic: Any ideas how to make a pixelated circle?
Replies: 11
Views: 2855

Re: Any ideas how to make a pixelated circle?

Taehl wrote:Using the framebuffer would let you pixellate anything, including images. But anyway. Why do you superPoint rather than just love.graphics.setPointSize?
superPoint() looks cooler! Or maybe just because that I didn't know that there was a setPointSize command... :x
by dandruff
Thu Feb 10, 2011 1:55 pm
Forum: General
Topic: Any ideas how to make a pixelated circle?
Replies: 11
Views: 2855

Re: Any ideas how to make a pixelated circle?

Hm... Couldn't you just draw a circle at half the size you want to a framebuffer, set the framebuffer to use nearest-neighbor upscale interpolation, and then draw the framebuffer at double size? If so, you could generalize this into drawing a circle at size/x radius, and drawing the framebuffer at ...