Search found 993 matches

by Taehl
Wed Mar 13, 2013 7:25 am
Forum: Support and Development
Topic: local vars to eliminate indexing - why do lovers do that ?
Replies: 9
Views: 2455

Re: local vars to eliminate indexing - why do lovers do that

It will be because one or more of the following: One of your algoritms is not smart enough. One of your algorithms is trying to solve a problem that is too difficult. You have too much data that needs to be processed. Your hardware is simply not fast enough. You're repeating something slow every fr...
by Taehl
Fri Mar 08, 2013 8:06 pm
Forum: General
Topic: How can I get the coordinates of an Image?
Replies: 2
Views: 1490

Re: How can I get the coordinates of an Image?

Images don't have coordinates. They appear wherever you love.graphics.draw them, where you specify the coordinates yourself. So you already have the coordinates. Conventionally, games tend to use a table for each character, so say player={}. Then we set player.x=30 and player.y=50, for instance. And...
by Taehl
Thu Mar 07, 2013 8:46 pm
Forum: Support and Development
Topic: [SOLVED] Can I open Löve2D with .bat
Replies: 9
Views: 4033

Re: Can I open Löve2D with .bat

You just need to call Love with your game's folder as the first parameter. For example:

Code: Select all

C:\Games\Love\love.exe "C:\Games\Love\my game"
by Taehl
Mon Mar 04, 2013 7:47 am
Forum: Libraries and Tools
Topic: Splines!
Replies: 15
Views: 13249

Re: Splines!

So they only way to have a spline is in discrete steps? You can't just ask it for an arbitrary "position in the spline" (maybe a percentage or something) and get one point?
by Taehl
Mon Mar 04, 2013 12:11 am
Forum: Libraries and Tools
Topic: Splines!
Replies: 15
Views: 13249

Re: Splines!

Any plans to add Catmull-Rom splines? I've read that they're useful for all sorts of things.
by Taehl
Fri Mar 01, 2013 12:38 am
Forum: Support and Development
Topic: Planet Gravitation
Replies: 10
Views: 4242

Re: Planet Gravitation

So what kind of a game is this going to be? Some kind of multi-planet platformer? A space-sim?
by Taehl
Thu Feb 28, 2013 9:55 pm
Forum: Support and Development
Topic: The Legendary Empires MMORPG project
Replies: 32
Views: 7757

Re: The Legendary Empires MMORPG project

How is MMO games so hard to make? Well, you have to have ball-breakingly efficient network code, will almost certainly have to distribute the server across multiple high-powered machines (increasing complexity immensely) with expensive high-speed Internet connections, you'll need persistence (surpr...
by Taehl
Thu Feb 28, 2013 9:32 pm
Forum: Support and Development
Topic: Planet Gravitation
Replies: 10
Views: 4242

Re: Planet Gravitation

Looks neat so far. Having to repeatedly tap the controls to move instead of holding them was a bit odd. I enjoyed it more when I modified all three planets to be the same size, so you could orbit better and not just always land on the big one. May I suggest a small addition to your code? function lo...
by Taehl
Thu Feb 28, 2013 8:57 pm
Forum: Support and Development
Topic: io.popen not available on mac?
Replies: 8
Views: 2610

Re: io.popen not available on mac?

http://www.lua.org/manual/5.1/manual.html#pdf-io.popen
Lua Manual 5.1 wrote:This function is system dependent and is not available on all platforms.
So, nope, looks like it's not available on Mac.