Search found 292 matches

by NightKawata
Thu Jan 28, 2016 10:11 pm
Forum: Games and Creations
Topic: josefnpat's 1GAM 2015 Bundle!
Replies: 4
Views: 1019

Re: josefnpat's 1GAM 2015 Bundle!

wow thats like $0.58 per game what a steal!!!!!!

(nah I'm interested, I'll grab a copy of the bundle tomorrow when I get paid)
by NightKawata
Wed Jan 13, 2016 10:31 pm
Forum: General
Topic: [Forum suggestion] Collapsible tags?
Replies: 18
Views: 3109

Re: [Forum suggestion] Collapsible tags?

I agree a million times over, they are sorely needed. For example, the topic I started to showcase my current project. Should I delete everything that's there when I have a new version? I suppose the reasoning is that it could be abused as some sort of make shift development management tool. I'm no...
by NightKawata
Thu Dec 31, 2015 4:02 am
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 153
Views: 67475

Re: Gspöt - retained GUI lib

I'm currently quite busy with work. When I get a chance, my plans were mainly to improve the existing features (e.g. to fix issue #2 and add clipboard support to the editor), and when I get into that, I'll probably create a new thread. Renaming it is not in my plans (unless trubblegum asks me to). ...
by NightKawata
Wed Dec 30, 2015 6:54 pm
Forum: Games and Creations
Topic: AdventureBand
Replies: 20
Views: 4286

Re: AdventureBand

Not quite sure if it's LOVE 0.10 specific since the error message looks pretty codebase-specific, but here's what I got from playing:

Image

happens... right after opening the .love, :P

Everything sounds pretty interesting though!
by NightKawata
Wed Dec 30, 2015 4:38 pm
Forum: Libraries and Tools
Topic: Gspöt - retained GUI lib
Replies: 153
Views: 67475

Re: Gspöt - retained GUI lib

i can see why so many look at löve and then decide not to use it, these library names are pretty childish.. Because the library names are definitly a point to consider when choosing a framework... The lack of a proper standard gui might be a more serious argument. welcome to 2015 everybody's a sens...
by NightKawata
Wed Dec 16, 2015 7:05 pm
Forum: Games and Creations
Topic: [LD34] Wings of the World Tree
Replies: 5
Views: 1563

Re: [LD34] Wings of the World Tree

man, sonic may not be doing good but rouge the bat is
by NightKawata
Sun Dec 13, 2015 3:48 am
Forum: General
Topic: How do you combat burnout?
Replies: 2
Views: 468

Re: How do you combat burnout?

Look at cool stuff so you get jealous and attempt to outdo them!!!!!!!!!!
by NightKawata
Sun Dec 13, 2015 3:47 am
Forum: Games and Creations
Topic: 『TERMINAL HUNTER』 COMING SOON
Replies: 17
Views: 4107

Re: 『TERMINAL HUNTER』 COMING SOON

So, are we gonna get a underwater level or something? Also, looks cool so far, if only you had a website or something... yeah if only someone would end up making that website As for underwater levels, the Champion Hall of the ice level is actually mostly underwater. I might include a fun challenge ...
by NightKawata
Thu Dec 10, 2015 11:23 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1704
Views: 512443

Re: What's everyone working on? (tigsource inspired)

[dat image tho] Unfinished UI library, can run with or without Love (needs Love 0.9.2 or 0.10.0, or LuaJIT + SDL + SDL_ttf + SDL_image) https://github.com/airstruck/luigi hey buddy lookin gud can i make my level editor with that how about fishing can i fish with it nah but seriously that's looking ...
by NightKawata
Wed Dec 09, 2015 3:48 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 786
Views: 188593

Re: Simple Tiled Implementation - STI v0.14.1.8

HumanRegret wrote:Had no idea you could use object layers. ;o
Yep, you can indeed use an object layer for that.

Image

I keep a palette map of all the object tiles, and then:

Image

boom.