Search found 294 matches

by NightKawata
Mon Mar 21, 2016 5:09 am
Forum: Games and Creations
Topic: (ancient topic)
Replies: 16
Views: 5530

Re: Metanet Hunter CD



Let's crush the Mammoth King!!
by NightKawata
Sat Mar 19, 2016 12:26 am
Forum: Libraries and Tools
Topic: Simple Tiled Implementation - STI v1.2.3.0
Replies: 843
Views: 310071

Re: Simple Tiled Implementation - STI v0.14.1.12

I usually download the repo into a folder called "sti," and with Lua, you can actually just require "sti" and it'll automatically find an init.lua file for ya. You can do that with folders as long as you've got an init.lua inside of one! So yeah, just grab that repo, drop it into a folder name of yo...
by NightKawata
Sun Feb 28, 2016 1:05 am
Forum: Games and Creations
Topic: (ancient topic)
Replies: 16
Views: 5530

Re: Metanet Hunter CD

Nixola wrote:Will it have fishing?
i'm gonna kill

all of you
josefnpat wrote:Good work. Keep it up. Add fishing. GOTY 2023
ESPECIALLY YOU

but seriously i'm looking for real comments the fishing comments were annoying enough in terminal hunter :p
by NightKawata
Sat Feb 27, 2016 10:46 pm
Forum: Games and Creations
Topic: (ancient topic)
Replies: 16
Views: 5530

Re: Metanet Hunter CD

things I don't like: - annoying shooting sound - dead pits - 5-5-5-5-55- damage stuff. Spice it up somehow. The plain white numbers look bad. pew-pew-pew ))) I like the GFX very much! 2/3 of those were fixed about a week ago. :p the first one was fixed a while back by simply adding pitch variation ...
by NightKawata
Sat Feb 27, 2016 3:33 pm
Forum: Games and Creations
Topic: (ancient topic)
Replies: 16
Views: 5530

(ancient topic)

I think it's probably a decent enough time to toss this onto the forums! Anyhoo, it's time for another f***ing NightKawata game!!!! You guys remember Metanet Hunter REMIX, right? Yeah, I do too. It's almost two years old, actually. In fact, Metanet Hunter itself is almost three years old!!! I'm sure...
by NightKawata
Sun Feb 21, 2016 1:24 am
Forum: Libraries and Tools
Topic: [library] bump.lua v3.1.4 - Collision Detection
Replies: 227
Views: 72853

Re: [library] bump.lua v3.1.4 - Collision Detection

Does anybody know how i can use the cross filter when I'm applying velocities to my player? Right now my the world:check of my player when he jumps is this: local actualX, actualY, cols, poop = world:check(player, player.x, player.y+1) for i=1,poop do player.yvel = 0 player.onGround = true end this...
by NightKawata
Sat Feb 20, 2016 3:44 am
Forum: General
Topic: Minecraft w/ Löve
Replies: 3
Views: 1686

Re: Minecraft w/ Löve

damn son we're just attacking the topic today eh, it's just an honest topic :p
zorg wrote:I had my share of this 5+ year old game, and i'd like to actually get things done :3
yeah, same here :p
by NightKawata
Thu Feb 18, 2016 6:12 pm
Forum: Libraries and Tools
Topic: Light, a shadow system for LÖVE
Replies: 16
Views: 39804

Re: Light, a shadow system for LÖVE

my favorite part is that the screenshot looks like a 1990s game ad
by NightKawata
Wed Feb 03, 2016 3:56 am
Forum: Support and Development
Topic: Developing a JRPG
Replies: 4
Views: 1434

Re: Developing a JRPG

Yeah, in regards to sanjiv: You could always look at something like RPG Maker 2003, and break it down. Learn how it sets everything up, and figure out how to emulate that. In reality, what he refers to is gonna be in RPGXP or RPGVX, but learning to break down how that entire flow works is gonna help...
by NightKawata
Wed Feb 03, 2016 3:41 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1717
Views: 678831

Re: What's everyone working on? (tigsource inspired)

i am working on a RTS game named SPACE ACE by now. it's more or less looks like starcraft. but in this one, you can draw a line to let the troop arrange of formation along the line. i just finished making all the units in this version and all the abilities, these rest still lots of work to do like ...