Search found 80 matches

by IndieKid
Sun Jan 20, 2013 2:41 pm
Forum: Libraries and Tools
Topic: JELLY
Replies: 22
Views: 2883

Re: JELLY

That's great!
by IndieKid
Sun Jan 20, 2013 2:35 pm
Forum: Games and Creations
Topic: Indie Game Story, First Official Screenshots!
Replies: 14
Views: 4750

Re: Indie Game Story, First Official Screenshots!

Davidobot wrote:Ok sorry for the mix up. May I suggest that you put Easter eggs into the game like, for example, one of the employees names could be "Markus "Notch" Persson" . :crazy:
Certanly, that's a good advise.

Your game reminds me of Game Dev Story.
by IndieKid
Sun Jan 20, 2013 2:31 pm
Forum: Libraries and Tools
Topic: Textured Polygons for All!
Replies: 141
Views: 43097

Re: Textured Polygons for All!

That is just what I need!
by IndieKid
Sun Jan 20, 2013 2:29 pm
Forum: Libraries and Tools
Topic: [WIP]Tag League: Laser Duel!
Replies: 8
Views: 2190

Re: [WIP]Tag League: Laser Duel! [need a graphic designer]

Ubermann wrote:
IndieKid wrote: I've already got several graphic designers. Thanks for advise.

Or let me know what kind of texture you need I will try my best for creating a good one.
Thanks!
by IndieKid
Sat Jan 19, 2013 7:19 pm
Forum: Support and Development
Topic: Randomized Mob Spawning spamming mobs
Replies: 6
Views: 1576

Re: Randomized Mob Spawning spamming mobs

If you want to spawn mobs at random time intervals then this code may be helpful, although I will admit I have not tested it. local time_since_last_spawn = 0 local seconds_until_next_spawn = 0 function love.update(dt) -- If time_since_last_spawn is equal or greater to -- seconds_until_next_spawn th...
by IndieKid
Sat Jan 19, 2013 6:39 pm
Forum: Libraries and Tools
Topic: [WIP]Tag League: Laser Duel!
Replies: 8
Views: 2190

Re: [WIP]Tag League: Laser Duel! [need a graphic designer]

Sure, thanks, but there is nothing what I need and I want to have special-for-game created textures. The image you posted per 10$man’s good advice is a nice start. However—and please don’t misinterpret me as trying to sound rude—you provide little incentive for a graphic designer to help you. I bel...
by IndieKid
Sat Jan 19, 2013 5:34 pm
Forum: Libraries and Tools
Topic: [WIP]Tag League: Laser Duel!
Replies: 8
Views: 2190

Re: [WIP]Tag League: Laser Duel! [need a graphic designer]

10$man wrote:It is common for graphics artists to want to see some proof of concept before deciding to help. Even if it looks awful, you may want to post some screenshots or a video of your game.
Sure, I understand that. Screenshots are coming. I've added one to head.
by IndieKid
Sat Jan 19, 2013 2:02 pm
Forum: Support and Development
Topic: Randomized Mob Spawning spamming mobs
Replies: 6
Views: 1576

Re: Randomized Mob Spawning spamming mobs

Here it is. I have removed require "core/spawn" and spawn_random() from entity_mobDraw() in "entity.lua" and included spawn script into "main.lua". Also I've made first spawning for mob. And ability to respawn it with pressing "m" key. function love.load() <...> spawn_random() --Spawns first mob end...
by IndieKid
Sat Jan 19, 2013 12:52 pm
Forum: Libraries and Tools
Topic: [WIP]Tag League: Laser Duel!
Replies: 8
Views: 2190

Re: [WIP]Tag League: Laser Duel! [need a graphic designer]

ejmr wrote:You may find some useful, free art assets in the links collected in this thread:

viewtopic.php?f=3&t=12
Sure, thanks, but there is nothing what I need and I want to have special-for-game created textures.