Search found 3056 matches

by zorg
Thu Dec 31, 2020 3:39 am
Forum: Support and Development
Topic: Function that switch values in a table
Replies: 2
Views: 2571

Re: Function that switch values in a table

test[testselected] is equivalent to test[1] because testselected is equal to 1 initially. I'm assuming your switchTableParameter function would change testselected to the next value that's in range of the table's numeric indices (in this case, test contains 3 elements, so the param would be 1, 2 or ...
by zorg
Thu Dec 31, 2020 3:34 am
Forum: Support and Development
Topic: How to make sure someone actually beated a level/course?
Replies: 4
Views: 3080

Re: How to make sure someone actually beated a level/course?

Just one thing i wanted to mention, in case any confusion would arise; TAS or not, speedrunners are technically not malevolent cheaters, they just like finding ways to play the game differently than how the developers intended them to be played; some might not consider that cheating at all. :3
by zorg
Tue Dec 29, 2020 7:57 am
Forum: Libraries and Tools
Topic: Simple HTTPS loader in pure Lua
Replies: 2
Views: 2818

Re: Simple HTTPS loader in pure Lua

Yep, me being on Win7 also precludes using the snippet since it also lacks powershell. Not sure if wget depends on curl that a relatively new Win10 build included natively (or so i heard) or not, because then the compatibility is even worse.
by zorg
Tue Dec 29, 2020 7:52 am
Forum: General
Topic: Canvas support 99% ?
Replies: 5
Views: 4443

Re: Canvas support 99% ?

Less officially, for switch homebrew, there's LövePotion, but that has its own set of limitations.
by zorg
Sun Dec 27, 2020 10:59 pm
Forum: Support and Development
Topic: Enet makes love2d not responding
Replies: 3
Views: 4283

Re: Enet makes love2d not responding

Hi and welcome to the forums! The reason for that is that the two examples on that page are not meant for löve at all, so they both contain infinite loops (the while true do code block) that shouldn't be there; that's why it's not responding. Get rid of that, and put the contents of that block into ...
by zorg
Sun Dec 27, 2020 5:10 am
Forum: Support and Development
Topic: Getting a server for a love2d game
Replies: 28
Views: 14670

Re: Getting a server for a love2d game

Xii wrote:
Sat Dec 26, 2020 7:13 pm
If your game is turn-based, you can get away with a much cheaper cloud web server instance. Learn the PHP programming language and write your server with that. Have the client talk over HTTPS.
Löve still doesn't have inbuilt support for SSL (and so, HTTPS); that'll make this a bit harder to do.
by zorg
Mon Dec 21, 2020 4:27 pm
Forum: Libraries and Tools
Topic: LuaPd - Real-time audio synthesis with Pd (Pure Data)
Replies: 7
Views: 3572

Re: LuaPd - Real-time audio synthesis with Pd (Pure Data)

Cool, I look forward to seeing your composer project :) The first time I tried using a thread, I don't think I had a firm enough grasp over how they worked, but I've recently given it another shot and it seems to be working really well. It allows for a much smaller delay. I'll update the zip as soo...
by zorg
Sun Dec 20, 2020 6:44 pm
Forum: Libraries and Tools
Topic: LuaPd - Real-time audio synthesis with Pd (Pure Data)
Replies: 7
Views: 3572

Re: LuaPd - Real-time audio synthesis with Pd (Pure Data)

One potential thing you could do is have the audio generation part running on another thread; that way, neither visual stuff (including potential vsync), nor the OS scheduler will mess with the processing, and it might work better with less latency as well. Also, i might incorporate this into my com...
by zorg
Sun Dec 20, 2020 1:36 am
Forum: Support and Development
Topic: Love2d stops running after awhile
Replies: 43
Views: 18146

Re: Love2d stops running after awhile

Nixola wrote:
Sat Dec 19, 2020 10:43 pm
Note that the love.lowmemory callback exists and is designed for this kind of issue, if memory is to blame.
Callback function triggered when the system is running out of memory on mobile devices.
Unless the wiki's wrong, it won't work on desktop.
by zorg
Fri Dec 18, 2020 12:49 pm
Forum: Support and Development
Topic: [TUTORIAL] - Lua: How to add your own C Library to your game
Replies: 7
Views: 2882

Re: [TUTORIAL] - Lua: How to add your own C Library to your game

It's quite interesting, but what are the use cases of C implemented libs into LOVE? Anything that needs to crunch a lot of data probably, or things that are not possible to implement on the lua side (assuming FFI is not an option); I can only mention audio stuff though; fast fourier transform imple...