I'll make if work if you show me a concrete example.I tried using it with a larger project, but it really doesn't like C modules. And C modules exporting globals is probably double the trouble.
Search found 1655 matches
- Mon Jan 11, 2021 9:01 pm
- Forum: Libraries and Tools
- Topic: SUPER STRICT for LUA
- Replies: 27
- Views: 1950
Re: SUPER STRICT for LUA
- Mon Jan 11, 2021 8:50 pm
- Forum: Libraries and Tools
- Topic: SUPER STRICT for LUA
- Replies: 27
- Views: 1950
Re: SUPER STRICT for LUA
Sorry about that, I have pushed another fix and the comment issue seems to be resolved now. Note that [[double brackets]] can have any number of [===]equal signs[===] inside them Thanks, I was not aware of this! Fair enough, but imo some kind of control is required, because making changes to correct...
- Mon Jan 11, 2021 6:32 pm
- Forum: Libraries and Tools
- Topic: SUPER STRICT for LUA
- Replies: 27
- Views: 1950
Re: SUPER STRICT for LUA
Thanks again for the feedback. I have changed the following patterns: hexp = "0x%x+[Pp][%-%+]?%x" float = "%d*%.%d+[Ii]?" So I think this should handle most of these weird-looking numbers, but more testing wouldn't hurt. Additionally the comment bugs should be fixed after the latest patch on Bitbuck...
- Mon Jan 11, 2021 1:50 pm
- Forum: Libraries and Tools
- Topic: SUPER STRICT for LUA
- Replies: 27
- Views: 1950
Re: SUPER STRICT for LUA
Thanks for the feedback, grump. I have pushed a fix on BitBucket for the following bugs: local foo = 0x1ULL -- works local foo = 0x1LL -- undefined variable 'LL' local foo = 0x1ull -- undefined variable 'ull' local foo = 0x1ll -- undefined variable 'll' local foo = 1ULL -- undefined variable 'ULL' l...
- Sun Jan 10, 2021 3:53 pm
- Forum: Libraries and Tools
- Topic: SUPER STRICT for LUA
- Replies: 27
- Views: 1950
Re: SUPER STRICT for LUA
Great news! SUPERSTRICT now detects unused variables in your Lua scripts: Make sure to use the underscore symbol "_" to avoid this error. local list = {1,2,3} local sum = 0 for i, v in ipairs(list) do -- unused variable 'i' sum = sum + v end Also pushed an optimization update so that a 2 MB Lua file...
- Sat Jan 09, 2021 4:19 pm
- Forum: General
- Topic: Wordsearch (HTML5 game)
- Replies: 3
- Views: 1475
Wordsearch (HTML5 game)
This is not Love2D related but, I just released my first HTML5 game and would love to get some feedback: https://2dengine.com/wordsearch/header.png https://2dengine.com/wordsearch Classic word search game with a bunch of topics and unique puzzles generated each time. Play in your browser completely ...
- Sat Jan 09, 2021 10:41 am
- Forum: Support and Development
- Topic: [Solved] Pointing at an object that's out of sight
- Replies: 14
- Views: 1323
Re: [Solved] Pointing at an object that's out of sight
I have dealt with this issue before and the easiest way is to use my algorithm for SegmentVSAABB:
https://2dengine.com/?p=intersections#section_15
The segment is the ray from the center of the screen to the target point and the AABB is defined by the edges of the screen.
https://2dengine.com/?p=intersections#section_15
The segment is the ray from the center of the screen to the target point and the AABB is defined by the edges of the screen.
- Sat Jan 02, 2021 7:44 pm
- Forum: Support and Development
- Topic: Acceleration with dt
- Replies: 3
- Views: 717
Re: Acceleration with dt
There is a difference between velocity and acceleration. Generally speaking the formula is
change in position = velocity*dt
With jumping you want to set the velocity once and let the body fall due to gravity.
https://2dengine.com/?p=platformers
change in position = velocity*dt
With jumping you want to set the velocity once and let the body fall due to gravity.
https://2dengine.com/?p=platformers
- Sat Jan 02, 2021 8:10 am
- Forum: Libraries and Tools
- Topic: love.scene (yet another scene graph library)
- Replies: 10
- Views: 4957
Re: love.scene (yet another scene graph library)
Ive started testing this lib and it's kinda tricky integrating this with an existing camera system. You don't need a separate camera system - the "view" object works as a camera. Also, no `setScale` for view? Also can you elaborate more on the `setScene`? Thank you setScene determines the visible r...
- Thu Dec 31, 2020 4:00 pm
- Forum: Libraries and Tools
- Topic: love.scene (yet another scene graph library)
- Replies: 10
- Views: 4957
Re: love.scene (yet another scene graph library)
So is `view` the same as what camera provides? view is like the "viewport" of a camera. You can move it around and resize it using: view:setScene(x, y, w, h) So as I understand it, one `scene.sprite` can only have one `sprite/image`? You can assign ONE drawable object to each sprite. This could be ...