Search found 491 matches
- Sat Dec 03, 2011 12:18 am
- Forum: Support and Development
- Topic: Lag.
- Replies: 12
- Views: 3205
Lag.
I noticed if i leave my Love 2d game running for too long the frame rate drops insanely. i'm guessing that it is because of how i organize things? any and all tips will help! This is my main.lua function love.load() love.graphics.setBackgroundColor(255, 255, 255) character = love.graphics.newImage(&...
- Thu Nov 24, 2011 11:22 pm
- Forum: Support and Development
- Topic: Bullets!
- Replies: 4
- Views: 1946
Re: Bullets!
thank you i just have a quick question. Where would i put the table index?
- Thu Nov 24, 2011 5:43 am
- Forum: Support and Development
- Topic: Bullets!
- Replies: 4
- Views: 1946
Bullets!
I have a part in my game...Um i'll try to describe it..Imagine pong. But replace the two pongs with people that shoot at eachother! I have everything done exept how to shoot. I want the bullets to move at a slow speed, and when they make contact with the enemy the other player will earn a point. So ...
- Wed Nov 23, 2011 10:40 am
- Forum: Support and Development
- Topic: Enemy ai?
- Replies: 2
- Views: 2310
Enemy ai?
My game is a top-view arcade shooter. you are a redbox and you run around and shoot enemies. That's just the problems. the Enemies...So how would i make an enemy that moves in small circles and shoots the enemy?
- Wed Nov 23, 2011 6:21 am
- Forum: Support and Development
- Topic: Long levels...
- Replies: 5
- Views: 1856
Long levels...
I'm making even more progress on my game thanks to the love forums. I am on my first level, (yes i know lol), I finally figured out how the collision detection process. But theres one thing i dont understand...The game is top-view, I want to make levels (obviously) but the only problem is I do not k...
- Wed Nov 23, 2011 5:55 am
- Forum: Support and Development
- Topic: Main Menu
- Replies: 6
- Views: 3082
Re: Main Menu
well, to draw the button you would use love.graphics.draw() then in the function love.mousepressed() you would have to say: if x > button.x and x < button.x + button.img:width and y > button.y and y < button.y + button.img:height then --button action end [/quote] thank you soooooo much!!!!
- Tue Nov 22, 2011 11:26 pm
- Forum: Support and Development
- Topic: Main Menu
- Replies: 6
- Views: 3082
Re: Main Menu
How would i do that? lol sorry..im not the best..josefnpat wrote:Well, you would draw the button, and if your love.mousepressed x's and y's are within the correct ranges, consider that the "button click" event.
- Tue Nov 22, 2011 10:52 pm
- Forum: Support and Development
- Topic: Main Menu
- Replies: 6
- Views: 3082
Main Menu
I've been making progress on my game. But i just need to know one thing. How do I make a button? sorry im a little new but all help is very appreciated!
- Tue Nov 22, 2011 10:43 pm
- Forum: Support and Development
- Topic: Walls!
- Replies: 6
- Views: 2792
Re: Walls!
You cant use more then once love.draw(), is not a function that has to be looped by you, löve itself does that already. So, what your basic game main.lua should look like is like this : function love.load() --stuff end function love.update() --stuff end function love.draw() --stuff end omg thank yo...
- Mon Nov 21, 2011 6:48 pm
- Forum: Support and Development
- Topic: Walls!
- Replies: 6
- Views: 2792
Re: Walls!
Hello and welcome to the LOVE community. When posting on the board please surround any code clipping with tags.[quote][/quote][/quote] Thank you that helps alot [quote]The conf file should really only be for configuring love. It's better if you put the love.load declaration in the main.lua file[quo...