Search found 491 matches

by baconhawka7x
Wed Dec 14, 2011 3:58 pm
Forum: Support and Development
Topic: some basic tips.
Replies: 5
Views: 1834

some basic tips.

Me AGAIN i know.."This baconhawka7x is such a bastard for posting so many questions on the support forums!" well im sorry! hehe, i just have a few questions. I am making a 2d game, you start out on a flat grass plane (ITS tiles) and theres a store to your left and a cave to your right, on ...
by baconhawka7x
Tue Dec 13, 2011 3:16 pm
Forum: Support and Development
Topic: Tiles And Collisions?
Replies: 3
Views: 1639

Re: Can tilemaps and collisions exist in one ".love"?

I find your question very interesting, so I'am trying to help you out, but care I'am just a beginner myself: Why do you want to check for collision with your tiles at all? wouldn't it be easyer to make 1 collsion object for let's say physical collision you can use for all your walls/ground/ceiling ...
by baconhawka7x
Tue Dec 13, 2011 4:01 am
Forum: Support and Development
Topic: Tiles And Collisions?
Replies: 3
Views: 1639

Tiles And Collisions?

Blah, This is such a controversial topic! Yet i cannot figure it out I am working on a new game, it is gonna be the releasing game for my new company Sock Munkee (inc, productions, developments..we dunno yet) If you've played minecraft you may have heard of our "Messed Up Mobs" mod or our ...
by baconhawka7x
Sun Dec 11, 2011 10:34 am
Forum: Support and Development
Topic: ahh!!! Hop!
Replies: 1
Views: 969

ahh!!! Hop!

Blah! i cant make my character jump! i am making a simple platformer (downward scrolling) and i have finished almost everything. The one of the last thing rememaining to do would be JUMPING! I have become very comfortable with the "for do" statements and tables, in trying to accomplish thi...
by baconhawka7x
Sat Dec 10, 2011 8:59 pm
Forum: Support and Development
Topic: Entities....
Replies: 3
Views: 1820

Entities....

I'm not sure if what im going for is called "entities" but...I finally figured out how to efficiently make tiles thanks to kikito's tutorial! "link... https://github.com/kikito/love-tile-tutorial/wiki Which by the way, is probably the greatest love2d tutorial ive read so far, nice job...
by baconhawka7x
Thu Dec 08, 2011 2:38 pm
Forum: Support and Development
Topic: TILE GAME!
Replies: 16
Views: 9463

Re: tile game.

I recommend you to give a look to my love tile tutorial . There's a chapter 0 with basic concepts, and a section there explaining "the for do statements" (also called " loops "). Thank you! I'm Still reading, but it is defidently the greatest tutorial about love i've ever read!:D
by baconhawka7x
Thu Dec 08, 2011 5:17 am
Forum: Support and Development
Topic: TILE GAME!
Replies: 16
Views: 9463

TILE GAME!

So I've been reading through the tile-based-scrolling for a while now. And theres only a few parts that i don't understand. Like. function draw_map() for y=1, map_display_h do for x=1, map_display_w do love.graphics.draw( tile[map[y+map_y][x+map_x]], (x*tile_w)+map_offset_x, (y*tile_h)+map_offset_y ...
by baconhawka7x
Tue Dec 06, 2011 4:25 pm
Forum: Support and Development
Topic: tile-based scrolling
Replies: 2
Views: 1310

tile-based scrolling

I know I know "READ THE TUTORIAL" well i did (sorry im a noob still...) i followed through the tile based scrolling tutorial as best as i could but i was sort of just brainlessly typing code. I didnt understand everything, so i was wondering if someone could help me!:D all help is greatly ...
by baconhawka7x
Sat Dec 03, 2011 6:47 pm
Forum: Support and Development
Topic: Lag.
Replies: 12
Views: 3209

Re: Lag.

thelinx wrote:

Code: Select all

function love.load()
  bigfont = love.graphics.newFont(58)
end

function love.draw()
  love.graphics.setFont(bigfont)
end
thank you so much!:D is that the only thing that is making it lag?
by baconhawka7x
Sat Dec 03, 2011 6:06 pm
Forum: Support and Development
Topic: Lag.
Replies: 12
Views: 3209

Re: Lag.

Ok so how do I NOT load the font every frame?