Search found 491 matches
- Wed Dec 14, 2011 3:58 pm
- Forum: Support and Development
- Topic: some basic tips.
- Replies: 5
- Views: 1834
some basic tips.
Me AGAIN i know.."This baconhawka7x is such a bastard for posting so many questions on the support forums!" well im sorry! hehe, i just have a few questions. I am making a 2d game, you start out on a flat grass plane (ITS tiles) and theres a store to your left and a cave to your right, on ...
- Tue Dec 13, 2011 3:16 pm
- Forum: Support and Development
- Topic: Tiles And Collisions?
- Replies: 3
- Views: 1639
Re: Can tilemaps and collisions exist in one ".love"?
I find your question very interesting, so I'am trying to help you out, but care I'am just a beginner myself: Why do you want to check for collision with your tiles at all? wouldn't it be easyer to make 1 collsion object for let's say physical collision you can use for all your walls/ground/ceiling ...
- Tue Dec 13, 2011 4:01 am
- Forum: Support and Development
- Topic: Tiles And Collisions?
- Replies: 3
- Views: 1639
Tiles And Collisions?
Blah, This is such a controversial topic! Yet i cannot figure it out I am working on a new game, it is gonna be the releasing game for my new company Sock Munkee (inc, productions, developments..we dunno yet) If you've played minecraft you may have heard of our "Messed Up Mobs" mod or our ...
- Sun Dec 11, 2011 10:34 am
- Forum: Support and Development
- Topic: ahh!!! Hop!
- Replies: 1
- Views: 969
ahh!!! Hop!
Blah! i cant make my character jump! i am making a simple platformer (downward scrolling) and i have finished almost everything. The one of the last thing rememaining to do would be JUMPING! I have become very comfortable with the "for do" statements and tables, in trying to accomplish thi...
- Sat Dec 10, 2011 8:59 pm
- Forum: Support and Development
- Topic: Entities....
- Replies: 3
- Views: 1820
Entities....
I'm not sure if what im going for is called "entities" but...I finally figured out how to efficiently make tiles thanks to kikito's tutorial! "link... https://github.com/kikito/love-tile-tutorial/wiki Which by the way, is probably the greatest love2d tutorial ive read so far, nice job...
- Thu Dec 08, 2011 2:38 pm
- Forum: Support and Development
- Topic: TILE GAME!
- Replies: 16
- Views: 9463
Re: tile game.
I recommend you to give a look to my love tile tutorial . There's a chapter 0 with basic concepts, and a section there explaining "the for do statements" (also called " loops "). Thank you! I'm Still reading, but it is defidently the greatest tutorial about love i've ever read!:D
- Thu Dec 08, 2011 5:17 am
- Forum: Support and Development
- Topic: TILE GAME!
- Replies: 16
- Views: 9463
TILE GAME!
So I've been reading through the tile-based-scrolling for a while now. And theres only a few parts that i don't understand. Like. function draw_map() for y=1, map_display_h do for x=1, map_display_w do love.graphics.draw( tile[map[y+map_y][x+map_x]], (x*tile_w)+map_offset_x, (y*tile_h)+map_offset_y ...
- Tue Dec 06, 2011 4:25 pm
- Forum: Support and Development
- Topic: tile-based scrolling
- Replies: 2
- Views: 1310
tile-based scrolling
I know I know "READ THE TUTORIAL" well i did (sorry im a noob still...) i followed through the tile based scrolling tutorial as best as i could but i was sort of just brainlessly typing code. I didnt understand everything, so i was wondering if someone could help me!:D all help is greatly ...
- Sat Dec 03, 2011 6:47 pm
- Forum: Support and Development
- Topic: Lag.
- Replies: 12
- Views: 3209
Re: Lag.
thank you so much!:D is that the only thing that is making it lag?thelinx wrote:Code: Select all
function love.load() bigfont = love.graphics.newFont(58) end function love.draw() love.graphics.setFont(bigfont) end
- Sat Dec 03, 2011 6:06 pm
- Forum: Support and Development
- Topic: Lag.
- Replies: 12
- Views: 3209
Re: Lag.
Ok so how do I NOT load the font every frame?