Search found 484 matches

by baconhawka7x
Sat Dec 17, 2011 7:11 pm
Forum: Support and Development
Topic: Making a tile-based RPG.
Replies: 0
Views: 520

Making a tile-based RPG.

I am making a tile-based RPG but there are a few things i have been stuck on. I make my tilemaps with... for rowIndex=1, #town do local row = town[rowIndex] for columnIndex=1, #row do local number = row[columnIndex] love.graphics.draw(tile[number], (columnIndex-1)*TileW, (rowIndex-1)*TileH) end end ...
by baconhawka7x
Wed Dec 14, 2011 11:19 pm
Forum: Support and Development
Topic: some basic tips.
Replies: 5
Views: 808

Re: 2d tile dungeon taker!(help please!)

What works really depends on the rest of your code, so it would be really hard to say. How I usually do things like that is: love.update(dt) ... other things if love.keyboard.isDown "w" and not jumping then jumping = true timer_jumping = 0 end if jumping then timer_jumping = timer_jumping + dt if ti...
by baconhawka7x
Wed Dec 14, 2011 11:15 pm
Forum: Support and Development
Topic: some basic tips.
Replies: 5
Views: 808

Re: 2d tile dungeon taker!(help please!)

Ehm, what is the question here?
i just dont want the player to be able to walk through blocks
by baconhawka7x
Wed Dec 14, 2011 3:58 pm
Forum: Support and Development
Topic: some basic tips.
Replies: 5
Views: 808

some basic tips.

Me AGAIN i know.."This baconhawka7x is such a bastard for posting so many questions on the support forums!" well im sorry! hehe, i just have a few questions. I am making a 2d game, you start out on a flat grass plane (ITS tiles) and theres a store to your left and a cave to your right, on the first ...
by baconhawka7x
Tue Dec 13, 2011 3:16 pm
Forum: Support and Development
Topic: Tiles And Collisions?
Replies: 3
Views: 644

Re: Can tilemaps and collisions exist in one ".love"?

I find your question very interesting, so I'am trying to help you out, but care I'am just a beginner myself: Why do you want to check for collision with your tiles at all? wouldn't it be easyer to make 1 collsion object for let's say physical collision you can use for all your walls/ground/ceiling ...
by baconhawka7x
Tue Dec 13, 2011 4:01 am
Forum: Support and Development
Topic: Tiles And Collisions?
Replies: 3
Views: 644

Tiles And Collisions?

Blah, This is such a controversial topic! Yet i cannot figure it out I am working on a new game, it is gonna be the releasing game for my new company Sock Munkee (inc, productions, developments..we dunno yet) If you've played minecraft you may have heard of our "Messed Up Mobs" mod or our "dead Isla...
by baconhawka7x
Sun Dec 11, 2011 10:34 am
Forum: Support and Development
Topic: ahh!!! Hop!
Replies: 1
Views: 362

ahh!!! Hop!

Blah! i cant make my character jump! i am making a simple platformer (downward scrolling) and i have finished almost everything. The one of the last thing rememaining to do would be JUMPING! I have become very comfortable with the "for do" statements and tables, in trying to accomplish this lately(I...
by baconhawka7x
Sat Dec 10, 2011 8:59 pm
Forum: Support and Development
Topic: Entities....
Replies: 3
Views: 737

Entities....

I'm not sure if what im going for is called "entities" but...I finally figured out how to efficiently make tiles thanks to kikito's tutorial! "link... https://github.com/kikito/love-tile-tutorial/wiki Which by the way, is probably the greatest love2d tutorial ive read so far, nice job!:D anyways! i ...
by baconhawka7x
Thu Dec 08, 2011 2:38 pm
Forum: Support and Development
Topic: TILE GAME!
Replies: 16
Views: 3416

Re: tile game.

kikito wrote:I recommend you to give a look to my love tile tutorial. There's a chapter 0 with basic concepts, and a section there explaining "the for do statements" (also called "loops").
Thank you! I'm Still reading, but it is defidently the greatest tutorial about love i've ever read!:D
by baconhawka7x
Thu Dec 08, 2011 5:17 am
Forum: Support and Development
Topic: TILE GAME!
Replies: 16
Views: 3416

TILE GAME!

So I've been reading through the tile-based-scrolling for a while now. And theres only a few parts that i don't understand. Like. function draw_map() for y=1, map_display_h do for x=1, map_display_w do love.graphics.draw( tile[map[y+map_y][x+map_x]], (x*tile_w)+map_offset_x, (y*tile_h)+map_offset_y ...