Search found 19 matches

by gregkwaste
Wed Sep 05, 2012 9:31 am
Forum: Libraries and Tools
Topic: Advanced Tiled Loader - No longer maintained
Replies: 260
Views: 84038

Re: Advanced Tiled Loader

i've made a post in my topic, but i think the question suits more here.

Is there anything like tiledata structure in objectlayers?
by gregkwaste
Wed Sep 05, 2012 9:11 am
Forum: Support and Development
Topic: Questions about platformer game
Replies: 29
Views: 5442

Re: Questions about platformer game

Ok, here i am again with another question :P (i hope i solve it alone this time too, but now it seems thats beyond my power...) As i said a few posts ago, i managed to make a moving platform: At first i made an object layer in tiled, add inside some tile objects in line in order to make the platform...
by gregkwaste
Tue Sep 04, 2012 5:18 pm
Forum: Support and Development
Topic: Questions about platformer game
Replies: 29
Views: 5442

Re: Questions about platformer game

i can't post the entire love, it has become pretty big :P but here is the lua for the class creation: require("AnAL") require("moves") --generic class player={xcoord=200,ycoord=350} npctable={} --table for player types types={"worm","kota","gria","bazelos","gauros"} --RULES FOR SPRITES AND ANIMATION...
by gregkwaste
Tue Sep 04, 2012 1:50 pm
Forum: Support and Development
Topic: Questions about platformer game
Replies: 29
Views: 5442

Re: Questions about platformer game

while doing progress with the game coding i came up with another problem. I have declared a function for drawing players in a standing position. Currently i am trying to add a second player (npc) on the screen. The problem is that the drawing function of the second player is using the same function ...
by gregkwaste
Mon Sep 03, 2012 2:40 pm
Forum: Support and Development
Topic: Questions about platformer game
Replies: 29
Views: 5442

Re: Questions about platformer game

before reading the tutorial you posted, i have to say that i managed to do it ^^.


Man this feeling when you see the platform moving is just undescribable xD
by gregkwaste
Mon Sep 03, 2012 1:41 pm
Forum: Support and Development
Topic: Questions about platformer game
Replies: 29
Views: 5442

Re: Questions about platformer game

i followed'd coffee's instruction to make the coordinates snap on collision.. After some coding and tweaking everything works like a charm ^^. So for now that is the way that i am going to use :) i downloaded the source of puzzlemoon, but i don't think its going to help me, my collision checking has...
by gregkwaste
Fri Aug 31, 2012 10:53 am
Forum: Support and Development
Topic: Questions about platformer game
Replies: 29
Views: 5442

Re: Questions about platformer game

hmmmm i didn't get the first one to be honest, math.min will actually reduce dt?? or make it a fix value somehow? math.min(dt, value) will avoid that if your dt is for some reason too high will be clamped to a safe value that will not let your things get huge displacements from the place originally...
by gregkwaste
Fri Aug 31, 2012 10:21 am
Forum: Support and Development
Topic: Questions about platformer game
Replies: 29
Views: 5442

Re: Questions about platformer game

Some fast advices about platform techniques. First of you should limit your dt for avoid "tunneling" problems with math.min(dt, 0.06) or other reasonable number. This is a problem found that can happen usually at start and can make your character end inside wall/floor without your detection system ...
by gregkwaste
Fri Aug 31, 2012 8:52 am
Forum: Support and Development
Topic: Questions about platformer game
Replies: 29
Views: 5442

Questions about platformer game

Hi there guys, I've been reading these forums for months now but since starting developing a love game, i am starting to feel like i need a little help. So what would i find a better place for my questions ^^. So i am making a platform game, mario-style, with maps created with tiled software. after ...