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- Fri Mar 03, 2017 10:41 pm
- Forum: Support and Development
- Topic: -deleted post
- Replies: 7
- Views: 6094
- Fri Mar 03, 2017 7:52 pm
- Forum: Libraries and Tools
- Topic: [Solved] Looking for a ready-to-paint canvas using a shader
- Replies: 6
- Views: 2562
Re: Looking for a ready-to-paint canvas using a shader
Well you can use a shader... And discard the pixels that you don't want to render, basically your shader should take the canvas, and the mouse coordinates and discard say everything in a radius of 3px and draw everything else, you render the result from the shader to the same canvas and overwrite wh...
- Thu Mar 02, 2017 4:44 pm
- Forum: Games and Creations
- Topic: Tree Simulation
- Replies: 20
- Views: 9182
- Thu Mar 02, 2017 4:38 pm
- Forum: Support and Development
- Topic: Font scaling problem
- Replies: 2
- Views: 1613
- Wed Mar 01, 2017 6:28 pm
- Forum: Support and Development
- Topic: SuperToast, RaspberryPi 2 and Raspbian Jessie
- Replies: 18
- Views: 8724
Re: SuperToast, RaspberryPi 2 and Raspbian Jessie
The .so file was compiled for a PC architecture (x86 or x64) while the Pi uses ARM, recompile the .so for the Raspberry Pi
- Tue Feb 28, 2017 10:48 pm
- Forum: Support and Development
- Topic: Scrolling issue
- Replies: 3
- Views: 1934
Re: Scrolling issue
Haha that's great!
- Tue Feb 28, 2017 9:20 pm
- Forum: Games and Creations
- Topic: Tree Simulation
- Replies: 20
- Views: 9182
Re: Tree Simulation
It's weird cause I can see the tree in all versions. Windows 10 x64 Intel HD Graphics 5500
- Tue Feb 28, 2017 9:12 pm
- Forum: Support and Development
- Topic: Scrolling issue
- Replies: 3
- Views: 1934
Re: Scrolling issue
Are you flooring your coordinates? I'm guessing that the arrow is at a position like 1.6 and the level is at 1, so when you scroll 0.4 to the left the map get's floored to 1 and the arrow is floored to 2 or something like that
If you want to make a pixel perfect game always floor your coordinates
If you want to make a pixel perfect game always floor your coordinates
- Mon Feb 27, 2017 7:57 am
- Forum: General
- Topic: Single .exe for Windows?
- Replies: 1
- Views: 1373
Re: Single .exe for Windows?
There is the problem that some of those libraries are licensed under LGPL and GPL so it's unsure if, if you bundle everything together, if you should license your work under those same licenses. So instead of statically linked like some other libraries included by LÖVE, LÖVE bundles them separatedly...
- Sun Feb 26, 2017 8:24 am
- Forum: Support and Development
- Topic: Graphics oddity
- Replies: 4
- Views: 1677
Re: Graphics oddity
We don't have enough information to know what it looks like. Either put up a video , GIF or .love of the project. However, without that information I'm still betting it's the same exact problem a hundred other people have posted threads about before. Try math.flooring the camera X and Y values. We ...