Search found 108 matches

by Sardtok
Sun Oct 04, 2009 12:08 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104488

Re: 0.6.0 Update

Shouldn't this be invisible to the löver (we should be calling LÖVE coders lövers)? For instance LÖVE should check for support, pad if needed and handle the texture, so it doesn't seem padded to the löver. By handle it so it doesn't seem padded, I mean coordinates should be identical whether or not ...
by Sardtok
Sat Oct 03, 2009 7:36 am
Forum: General
Topic: Avatars: OBEY!
Replies: 763
Views: 1001884

Re: Avatars: OBEY!

bartbes wrote:Was <censored> meant to be "machine code"? :P
Only for machines dedicated to playing Snake/Nibbles. :megagrin:
by Sardtok
Thu Oct 01, 2009 11:29 pm
Forum: General
Topic: 0.6.0 Update
Replies: 221
Views: 104488

Re: 0.6.0 Update

Are there still video cards that don't support non-power-of-two textures? There are of course four different OpenGL extensions that allow non-power-of-two textures. It doesn't make sense to let the LÖVE devs decide if the textures need to be power-of-two textures or not, though. GL_ARB_TEXTURE_NON_P...
by Sardtok
Tue Sep 29, 2009 9:19 am
Forum: General
Topic: The love can't run on when fold name has UNICODE words
Replies: 15
Views: 16431

Re: The love can't run on when fold name has UNICODE words

Try renaming the LÖVE folder: "愛" and see if it works.
Thing is ö is an ISO-8859-1 character, although ISO-8859-1 shouldn't be used for folder names on systems using Unicode. *shrug*
by Sardtok
Tue Sep 29, 2009 9:07 am
Forum: General
Topic: Text Origin Decide-icidal
Replies: 26
Views: 8403

Re: Text Origin Decide-icidal

Notice that the 'p' and 'y' extend below the other letters, while the 'l' rises higher than the other letters, yet even the 'l' is too low. Along the x-axis though, everything is properly centered. You mean the whole string is too low, right? And that if the problem with using top left as the base ...
by Sardtok
Mon Sep 28, 2009 7:13 pm
Forum: General
Topic: Contests?
Replies: 12
Views: 4950

Re: Contests?

The screenshot section doesn't even show a small part of the potential. :P
by Sardtok
Wed Aug 26, 2009 9:57 am
Forum: General
Topic: gamequery + offtopic
Replies: 11
Views: 6646

Re: gamequery + offtopic

I recently got a wired Xbox 360 controller which I use with my computer. It works really well! You might want to get the XBCD driver, or is it XBCD+ now??? That is, if you want the triggers to have individual axes in DirectX, and not just in XInput. It's an XInput wrapper for DirectX: http://redcl0...
by Sardtok
Thu Aug 20, 2009 7:50 am
Forum: General
Topic: Mercurial
Replies: 8
Views: 4573

Re: Mercurial

The one really nice thing about Mercurial/Git/Bazaar/etc. is that it's always available. If you need to commit changes, but you don't have an internet connection, you can still do it (although you can't "push" them). Git might actually be better than Mercurial, cause Git has good support f...
by Sardtok
Fri Aug 14, 2009 11:45 am
Forum: Games and Creations
Topic: Towers Trap Clone[08-26 update,8k gold level 100% complete]
Replies: 7
Views: 6156

Re: My first LOVE game - Tower Strap Clone

You need to change the instructions text, cause it's the help text from a nonogram game (Mike's No, perhaps?)
by Sardtok
Fri Aug 14, 2009 11:29 am
Forum: General
Topic: shaders
Replies: 4
Views: 2916

Re: shaders

Are you talking about implementing GLSL (OpenGL Shading Language) or something similar? GLSL shaders are compiled when a program loads the shader, so GLSL could be implemented directly, not just with built-in shaders, but with any shader you could code (GLSL has C-like syntax). http://www.opengl.org...