Search found 84 matches

by Ragzouken
Thu Feb 28, 2013 6:14 pm
Forum: Games and Creations
Topic: EYEBLEED (1GAM February)
Replies: 1
Views: 689

EYEBLEED (1GAM February)

I started this as just to create the rainbow effect, but it soon lead to the "water" effect and eventually a game idea. My focus was the graphical effects and so the game requires canvases/pixel effects. This also means the game play isn't very developed and there are few levels. I do intend to come...
by Ragzouken
Sun Feb 03, 2013 2:33 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1708
Views: 595550

Re: What's everyone working on? (tigsource inspired)



Not sure what I'm going to do with it yet.
by Ragzouken
Sun Oct 28, 2012 9:48 am
Forum: Games and Creations
Topic: Hide and Sneak (ExPlay '12 Game Jam)
Replies: 7
Views: 1147

Re: Hide and Sneak (ExPlay '12 Game Jam)

I found Jumper pretty easy to use, so I don't really have any feedback. It was nice that it's fast enough to run every frame, so I didn't have to think about how to use it efficiently. The only real problem I had was lining up the input/output coordinates with my game coordinates, but that was just ...
by Ragzouken
Sat Oct 27, 2012 5:09 pm
Forum: Games and Creations
Topic: Hide and Sneak (ExPlay '12 Game Jam)
Replies: 7
Views: 1147

Re: Hide and Sneak (ExPlay '12 Game Jam)

Hey, thanks for the feedback :) The primary concern for this one was development speed - we only had 12 hours! I don't really plan to extend it - I don't really have the time, plus it'd probably need a lot of code maintenance to make it manageable (didn't have time to follow good design practice :P)...
by Ragzouken
Fri Oct 26, 2012 8:37 pm
Forum: Games and Creations
Topic: Hide and Sneak (ExPlay '12 Game Jam)
Replies: 7
Views: 1147

Hide and Sneak (ExPlay '12 Game Jam)

Hey guys - a few weeks ago I worked with some nice people in Bristol at the ExPlay 2012 Game Jam - The result is something humorous, though not particularly fun to play; I think it's nice to see examples of "finished" works in LOVE, so I thought I'd post it here. You can get more information by foll...
by Ragzouken
Fri Oct 12, 2012 1:50 pm
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 21491

Re: Simple, lightweight, general purpose collision detection

The problem seems to be in lines 172-174 in shapes.lua (CircleShape:collidesWith) - for non-polygon non-circle shapes (convex polygons being "compound" type) the code only expects and returns one separation value, which doesn't seem consistent with anything else. I'm using the fix of just "return ot...
by Ragzouken
Fri Oct 12, 2012 10:00 am
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 21491

Re: Simple, lightweight, general purpose collision detection

Bartbes just asked how HC handles the situation that a collision callback moves a shape back into a shape from a previous callback, i.e. this situation (when only C is movable): clusterfuck.png The answer is: it doesn't (and didn't before), so watch out for that. What happens in this situation? Is ...
by Ragzouken
Thu Oct 11, 2012 6:47 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1708
Views: 595550

Re: What's everyone working on? (tigsource inspired)



turning my cylinder thing into a platformer
by Ragzouken
Mon Oct 08, 2012 5:49 pm
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 21491

Re: Simple, lightweight, general purpose collision detection

Actually, come to think of it, I'm getting really wacky results all round - and I can't replicate the same crash I used to get with that. For some reason I didn't get the problem if created the same rectangle with shape = collider:addRectangleShape(same coords) and then collider:remove(shape) - is t...
by Ragzouken
Mon Oct 08, 2012 5:07 pm
Forum: Libraries and Tools
Topic: Simple, lightweight, general purpose collision detection
Replies: 101
Views: 21491

Re: Simple, lightweight, general purpose collision detection

Is this supposed to support polygons with negative coordinates? I thought I was having some trouble creating a centered rectangle - something to do with it ending up with NAN and INF arguments for the dot product in the support routine. I don't really have a minimal test program at the moment, and t...