Search found 84 matches

by Ragzouken
Fri Apr 26, 2013 11:03 pm
Forum: Ports
Topic: LÖVELINESS a LÖVE Chrome Extension
Replies: 126
Views: 52726

Re: LÖVELINESS a LÖVE Chrome Extension

Looking pretty good. Is there a list of unsupported features anywhere? So far I see #include in the shader compiler and stencils are missing?
by Ragzouken
Mon Apr 22, 2013 7:41 am
Forum: Games and Creations
Topic: Possession - A roguelike made in LÖVE
Replies: 8
Views: 7497

Re: Possession - A roguelike made in LÖVE

alasqa wrote:The game looks and plays great man! Could you perhaps make it open source? A friend and myself are currently trying to make our own roguelike and are very confused with how to start. If you could that would be awesome man.
All .love files are visible-source; just rename it to .zip and open it!
by Ragzouken
Wed Apr 17, 2013 11:41 am
Forum: Support and Development
Topic: SOLVED Checking collision between objects in multiple arrays
Replies: 23
Views: 4988

Re: Checking collision between objects in multiple arrays

Is that safe? Could the garbage collector remove the entry whilst you are iterating the table?
by Ragzouken
Mon Apr 15, 2013 4:21 pm
Forum: General
Topic: [Question]Little Array Problem
Replies: 3
Views: 871

Re: [Question]Little Array Problem

Just a small correction: you can't rely on # to stop at the first hole. The only guarantee is that t[#t] ~= nil and t[#t+1] == nil. On the other hand, ipairs will definitely stop at the first hole.
by Ragzouken
Sun Apr 14, 2013 12:22 pm
Forum: Support and Development
Topic: Shader not applied on small canvas
Replies: 19
Views: 4521

Re: Shader not applied on small canvas

With the .love you gave the blurring seems to work for me just fine - I'm surprised that it works with the inverse width and height defined where they are. I tried windowed/fullscreen mode and the blur seems to work fine, so maybe it's a driver issue (unless I'm misunderstanding the problem?). If it...
by Ragzouken
Sun Apr 14, 2013 11:00 am
Forum: Support and Development
Topic: Shader not applied on small canvas
Replies: 19
Views: 4521

Re: Shader not applied on small canvas

You should post a working .love file, it makes it a lot easier for people to help you by seeing the problem and poking around with it themselves. I imagine one problem you are having is with your inverse width and height variables in the shader code. You need to compute those in the body of the shad...
by Ragzouken
Sun Apr 14, 2013 9:03 am
Forum: General
Topic: [solved] Pointless question: why "t"?
Replies: 4
Views: 535

Re: Pointless question: why "t"?

I assumed it was short for table.
by Ragzouken
Sat Apr 13, 2013 11:41 pm
Forum: Games and Creations
Topic: slowly building a boss rush.
Replies: 1
Views: 1167

Re: slowly building a boss rush.

The reason your code doesn't work in a function is because you are trying to set the global variable "frame" in the function, but the function creates a local variable "frame" as part of the input arguments - this means when you set "frame" in the body of the function it's actually just setting the ...
by Ragzouken
Sat Apr 13, 2013 11:31 pm
Forum: Libraries and Tools
Topic: Randomly Generated Tiles & Pathbuilding
Replies: 7
Views: 2504

Re: Randomly Generated Tiles & Pathbuilding

It's looking pretty cool, what is the general game idea?
by Ragzouken
Sat Apr 13, 2013 11:34 am
Forum: Support and Development
Topic: Delete this post
Replies: 5
Views: 1356

Re: How I use sprites?

Sprite is really just a synonym for image - I guess you mean spritesheets i.e many sprites together in one image. You can use http://love2d.org/wiki/love.graphics.drawq to draw a specific rectangle within an image. Do that in sequence and you have an animation.