Search found 84 matches

by Ragzouken
Fri Jan 17, 2014 12:43 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 30656

Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)

oh yeah, you are right about the corner thing the reason I'm using jumper rather than polygon pathfinding is that I haven't really been able to work out how to derive the underlying polygons from the map data - the collision is done by ray intersection checks on 2d constructed solid geometry i.e uni...
by Ragzouken
Fri Jan 17, 2014 12:18 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 30656

Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)

002.png
002.png (16.6 KiB) Viewed 2629 times
all in all pretty good :) you can see the top path sadly has a kink in it, but it's quite a lot better than what I was doing before.
by Ragzouken
Mon Jan 13, 2014 7:06 pm
Forum: Libraries and Tools
Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Replies: 97
Views: 30656

Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)

Hey, thanks again for this; it's really nice to have a simple and fast pathing thing to drop in. I'm wondering if you can provide any input to a problem I'm trying to solve - I want to try and smooth the path afterwards. One way of looking at it is that I want to allow any kind of movement between n...
by Ragzouken
Thu Dec 19, 2013 2:34 pm
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 52183

Re: LÖVE 0.9.0 released

I really hope you will reconsider removing the seeding of math.random from the default love.run. I know there's love.math.random now but I don't really care to use it when math.random is sufficient and it's pretty ingrained in me to type that. I don't think there's anything to lose by also seeding m...
by Ragzouken
Wed Dec 18, 2013 1:43 am
Forum: Games and Creations
Topic: finagl's maze-o-puke
Replies: 3
Views: 870

Re: finagl's maze-o-puke

haha i love the chaotic visual/audio :D
by Ragzouken
Tue Dec 17, 2013 12:25 am
Forum: Libraries and Tools
Topic: fluid simulation
Replies: 5
Views: 1986

fluid simulation

based on this paper http://www.dgp.toronto.edu/people/stam/ ... /GDC03.pdf

implemented this to prototype a game idea but I don't think it's going to work out - kinda cool nonetheless. feel free to use it for whatever if you have any ideas :)
by Ragzouken
Sun Dec 15, 2013 3:40 pm
Forum: General
Topic: LÖVE 0.9.0 released
Replies: 87
Views: 52183

Re: LÖVE 0.9.0 released

the new joystick stuff is great!
by Ragzouken
Sat Sep 14, 2013 8:26 pm
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1708
Views: 593196

Re: What's everyone working on? (tigsource inspired)

Thanks. I was planning on improving the interface a lot, adding some randomization features, and then using it as a display in our computer science department's outreach event (intended to make kids interested in computer science). It also turned out to be a useful debugging tool for the non-shader ...
by Ragzouken
Sat Sep 14, 2013 10:47 am
Forum: General
Topic: What's everyone working on? (tigsource inspired)
Replies: 1708
Views: 593196

Re: What's everyone working on? (tigsource inspired)

044.png
044.png (104.22 KiB) Viewed 1787 times
right-click + drag to connect things as inputs to others. connect the input variables at the top to the outputs at the bottom (x, y, time -> r, g, b)