Search found 84 matches
- Fri Jan 17, 2014 12:43 pm
- Forum: Libraries and Tools
- Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
- Replies: 97
- Views: 57217
Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
oh yeah, you are right about the corner thing the reason I'm using jumper rather than polygon pathfinding is that I haven't really been able to work out how to derive the underlying polygons from the map data - the collision is done by ray intersection checks on 2d constructed solid geometry i.e uni...
- Fri Jan 17, 2014 12:18 pm
- Forum: Libraries and Tools
- Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
- Replies: 97
- Views: 57217
Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
all in all pretty good you can see the top path sadly has a kink in it, but it's quite a lot better than what I was doing before.
- Mon Jan 13, 2014 11:42 pm
- Forum: Libraries and Tools
- Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
- Replies: 97
- Views: 57217
Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
This works great Thanks!
- Mon Jan 13, 2014 7:06 pm
- Forum: Libraries and Tools
- Topic: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
- Replies: 97
- Views: 57217
Re: Jumper : 2D Pathfinder with Jump Point Search (v.1.8.1)
Hey, thanks again for this; it's really nice to have a simple and fast pathing thing to drop in. I'm wondering if you can provide any input to a problem I'm trying to solve - I want to try and smooth the path afterwards. One way of looking at it is that I want to allow any kind of movement between n...
- Thu Dec 19, 2013 2:34 pm
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 88652
Re: LÖVE 0.9.0 released
I really hope you will reconsider removing the seeding of math.random from the default love.run. I know there's love.math.random now but I don't really care to use it when math.random is sufficient and it's pretty ingrained in me to type that. I don't think there's anything to lose by also seeding m...
- Wed Dec 18, 2013 1:43 am
- Forum: Games and Creations
- Topic: finagl's maze-o-puke
- Replies: 3
- Views: 2197
Re: finagl's maze-o-puke
haha i love the chaotic visual/audio
- Tue Dec 17, 2013 12:25 am
- Forum: Libraries and Tools
- Topic: fluid simulation
- Replies: 5
- Views: 3705
fluid simulation
based on this paper http://www.dgp.toronto.edu/people/stam/ ... /GDC03.pdf
implemented this to prototype a game idea but I don't think it's going to work out - kinda cool nonetheless. feel free to use it for whatever if you have any ideas
implemented this to prototype a game idea but I don't think it's going to work out - kinda cool nonetheless. feel free to use it for whatever if you have any ideas
- Sun Dec 15, 2013 3:40 pm
- Forum: General
- Topic: LÖVE 0.9.0 released
- Replies: 87
- Views: 88652
Re: LÖVE 0.9.0 released
the new joystick stuff is great!
- Sat Sep 14, 2013 8:26 pm
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1501345
Re: What's everyone working on? (tigsource inspired)
Thanks. I was planning on improving the interface a lot, adding some randomization features, and then using it as a display in our computer science department's outreach event (intended to make kids interested in computer science). It also turned out to be a useful debugging tool for the non-shader ...
- Sat Sep 14, 2013 10:47 am
- Forum: General
- Topic: What's everyone working on? (tigsource inspired)
- Replies: 1791
- Views: 1501345
Re: What's everyone working on? (tigsource inspired)
right-click + drag to connect things as inputs to others. connect the input variables at the top to the outputs at the bottom (x, y, time -> r, g, b)