Search found 225 matches

by paulclinger
Sat Dec 02, 2017 3:19 am
Forum: Support and Development
Topic: Why am I getting this error in Zerobrane Studio ?
Replies: 4
Views: 1767

Re: Why am I getting this error in Zerobrane Studio ?

I see where this happens, but I have not been able to reproduce this issue so far. This probably has something to do with WHAT you are typing, so having some further details here or in the ticket you opened will help. Thanks.
by paulclinger
Tue Nov 21, 2017 5:16 pm
Forum: General
Topic: ZeroBrane Studio Lua IDE v1.70 is released
Replies: 5
Views: 2778

ZeroBrane Studio Lua IDE v1.70 is released

Hi All, I'm pleased to announce the release of ZeroBrane Studio Lua IDE v1.70. As I skipped the announcement of some of the earlier releases, I'll include the updates in them in this announcement. The changes include updated LÖVE API for 0.10.2, added support for syntax highlighting and folding for ...
by paulclinger
Mon Mar 27, 2017 2:46 am
Forum: Support and Development
Topic: Best way of viewing a table's contents? [SOLVED]
Replies: 3
Views: 1539

Re: Best way of viewing a table's contents? [SOLVED]

So i've been recently messing around again with Love2D, and I was wondering, what's the best way of viewing a table's content? I this case, what i mean is, you have a table. You don't know how deep it goes, how many tables within it has, and the fields it contains (such as "x", or "name", for examp...
by paulclinger
Mon Mar 13, 2017 5:18 am
Forum: Support and Development
Topic: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)
Replies: 4
Views: 2759

Re: Zerobrane Love2d debugger error: attempt to index global 'love' (a nil value)

Trying to quickly run some Love2d codes in the local console in Zerobrane I've already set project > lua interpreter > Love2d. What am I missing? @inging, you can't run Love code in Local console in ZBS as it's executed by the same interpreter that runs the IDE itself, which doesn't know anything a...
by paulclinger
Tue Feb 21, 2017 6:39 pm
Forum: General
Topic: What code editor do you use ?
Replies: 170
Views: 93050

Re: What code editor do you use ?

>> -- @tparam[...] <type> <paramname> >> -- @param[type=<type>] <paramname> > Is this some kind of extended syntax? I don't see such syntax in LuaDoc manual. @phobos2077, It's covered in the LDoc manual (in the Tag modifiers section): https://stevedonovan.github.io/ldoc/manual/doc.md.html#Tag_Modifi...
by paulclinger
Mon Feb 20, 2017 7:07 pm
Forum: General
Topic: What code editor do you use ?
Replies: 170
Views: 93050

Re: What code editor do you use ?

Actually I've spent some time digging into every plugin available and tweaked some settings, now it's a much better experience. I think some kind of description for every plugin in the plugin repository will be a good idea. Of course you can open the source code but it's not convenient and not ever...
by paulclinger
Mon Feb 20, 2017 7:02 am
Forum: General
Topic: What code editor do you use ?
Replies: 170
Views: 93050

Re: What code editor do you use ?

Or maybe I'll use BabeLua, it seems debugging experience is even superior to ZeroBrane (I can hover mouse over variable to it's value and I don't need to manually invoke mobdebug in my code). ZeroBrane does the same thing; if you mouse over `foo.bar` during debugging, it will evaluate its value and...
by paulclinger
Mon Feb 20, 2017 6:48 am
Forum: General
Topic: What code editor do you use ?
Replies: 170
Views: 93050

Re: What code editor do you use ?

5. ZeroBrane Studio. The best solution so far, because auto complete and debugging works nice. Still it doesn't understand my code (ignores LuaDocs for functions, variables, etc.) and generally it looks like an IDE from the past. I can't ctrl+click on symbol to quickly move to it's definition, I ca...
by paulclinger
Wed Feb 15, 2017 4:24 am
Forum: Support and Development
Topic: Lua Script Editor Needed
Replies: 18
Views: 5646

Re: Lua Script Editor Needed

> Can anyone suggest an IDE with working debugging? Tried IDEA but it's not working very good with LOVE as an interpreter and Visual Studio with a plugin, but there is no autocompletion for LOVE API that I could find. ZeroBrane Studio Lua IDE should handle debugging and auto-complete; see http://not...
by paulclinger
Thu Jan 26, 2017 4:11 am
Forum: General
Topic: A Few Questions on Love and Lua
Replies: 16
Views: 4615

Re: A Few Questions on Love and Lua

While "ZeroBrane Sudio" is nice, it needs to embed code into your sources and is not that stable. @SiENcE, adding one line is usually not a problem when the user is working on its own code, but you do need to add it to start debugging. Also, I'm not aware of any stability issues other than one spec...