Search found 56 matches

by kexisse
Sat Aug 18, 2012 11:37 pm
Forum: Support and Development
Topic: love.graphics.printf 'ing a string with multiple spaces
Replies: 7
Views: 1201

Re: love.graphics.printf 'ing a string with multiple spaces

It's most likely that "center" alignment is trying to justify the text, making it spread out between your text area of size 100px.
by kexisse
Mon Aug 13, 2012 8:55 am
Forum: Support and Development
Topic: Debugging Löve/Lua Memory Leaks
Replies: 4
Views: 938

Re: Debugging Löve/Lua Memory Leaks

Thanks for the tip, I'm going through my project manually now, checking the order in which things are called and commenting out lines to narrow down the problem.

As the project gets bigger this is going to get more and more problematic, so I was wondering about tools people might recommend.
by kexisse
Mon Aug 13, 2012 8:43 am
Forum: Support and Development
Topic: Debugging Löve/Lua Memory Leaks
Replies: 4
Views: 938

Debugging Löve/Lua Memory Leaks

I have a large Löve project, and I've just noticed I've got a fairly significant memory leak. My program starts at 60MB, and increases in 0.4MB increments every second or so. More importantly the frames per second drop from ~250 at first launch, halving every few seconds, until soon it's running at ...
by kexisse
Tue Aug 07, 2012 7:41 am
Forum: Libraries and Tools
Topic: HUMP - yet another set of helpers
Replies: 145
Views: 48724

Re: HUMP - yet another set of helpers

Quick question about Hump.Signal. It looks super-cool. I notice there's an emit_pattern, that will trigger all signals that match a pattern. But I didn't see a signal_pattern. I might be misunderstanding how the signal pattern works because I haven't used it before, but wouldn't that be useful? So y...
by kexisse
Sat Jul 28, 2012 10:33 pm
Forum: Support and Development
Topic: Testing with Löve and Lua
Replies: 0
Views: 343

Testing with Löve and Lua

I'm trying to extend vrld's excellent HardonCollider, and I've made a branch on GitHub https://github.com/bhumphreys/HardonCollider

However I'd like to know whether my changes have broken anything.
Is there a recommended way to do testing for Löve and Lua?
by kexisse
Wed Jul 25, 2012 2:58 pm
Forum: Support and Development
Topic: What's bad about a Canvas?
Replies: 14
Views: 4370

Re: What's bad about a Canvas?

This must have been covered somewhere else but is there a list of what kinds of cards do and don't support canvas?
It'd be nice to get an idea of the % of "average users" whose computers can't do canvas.
If it's over 10% it seems like a dealbreaker to me.
by kexisse
Wed Jul 25, 2012 3:33 am
Forum: General
Topic: does any one know when the new love verion is coming
Replies: 19
Views: 2955

Re: does any one know when the new love verion is coming

I'm curious, what kind of features do you want to add to Löve in the future?
by kexisse
Sun Jul 15, 2012 4:03 am
Forum: Support and Development
Topic: Modifying stereo sound placement
Replies: 11
Views: 2943

Re: Modifying stereo sound placement

I updated my stereo sound testbed. You can now modify the rolloff, listener depth, distance model. Maybe it will be useful for people who want to test out the effects of each of these settings. I'm trying to find a sweet spot where sounds on-screen have a small amount of left/right difference, but t...
by kexisse
Sun Jul 15, 2012 1:43 am
Forum: Support and Development
Topic: Modifying stereo sound placement
Replies: 11
Views: 2943

Re: Modifying stereo sound placement

Somehow I had OS X's assistive devices "Play all audio in mono" turned on. Sorry for wasting everyone's time :S
Screen Shot 2012-07-15 at 10.38.57.png
Screenshot of the settings.
Screen Shot 2012-07-15 at 10.38.57.png (74.56 KiB) Viewed 343 times
To clarify, Löve can indeed play stereo sound.

Code: Select all

source = love.audio.newSource("bleep.ogg", "static")
source:setPosition(x, y)
by kexisse
Sat Jul 14, 2012 4:33 am
Forum: Support and Development
Topic: Modifying stereo sound placement
Replies: 11
Views: 2943

Re: Modifying stereo sound placement

I wrote a quick prototype to test playing sounds depending on their X/Y. I noticed that the overall volume is modified depending on the X/Y, but the sound is the same in both the left and right speakers. So even if you move the sound to the left, the right speaker still "hears" the same amount as th...