Search found 26 matches

by ido
Tue Mar 31, 2009 10:16 am
Forum: General
Topic: LÖVE Merchandise!
Replies: 10
Views: 3018

Re: LÖVE Merchandise!

We wanted to setup an official LÖVE store using CafePress (or something better if anyone knows it) to sell LÖVE-themed merchanise. God knows I want that damn mousepad now! You can (and should) set up your own shop at artsnow.com, where you order these mousemats from. Just curious, how is artsnow be...
by ido
Thu Mar 26, 2009 5:26 pm
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 23553

Re: DEVötiön IDE

Brother Erryn wrote:Went there, tried that...no MonoDevelop, only a command-line compiler. I really don't want to repeatedly run via command line to validate it compiles in Mono. :)
Why not? It is faster than lunching MonoDevelop and clicking "compile" (or whatever it is you need to do) ;)
by ido
Thu Mar 26, 2009 4:55 pm
Forum: Support and Development
Topic: .love file
Replies: 2
Views: 1354

Re: .love file

Zip the (content of the)* directory that contains your main.lua & game.conf files and change the suffix to .love.

To make an executable out of the .love file read this.

* thanks Kaze
by ido
Thu Mar 26, 2009 2:30 pm
Forum: General
Topic: ETA for löve on LuaJIT?
Replies: 9
Views: 1514

Re: ETA for löve on LuaJIT?

What about running it in 32bit mode under a 64bit cpu?

I haven't really noticed 32bit windows running any slower than 64bit windows on my computer (same for ubuntu).

As far as I understand the big difference is not being able to access more than 4gb of memory, which is not that urgent of an issue.
by ido
Wed Mar 25, 2009 11:15 pm
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 23553

Re: DEVötiön IDE

Brother Erryn wrote: It looks like MonoDevelop does not work on Windows...is this incorrect?
Go here and click the windows icon.

That should give you all that you need to run/compile MonoDevelop on windows.

-Ido.
by ido
Wed Mar 25, 2009 11:03 pm
Forum: General
Topic: ETA for löve on LuaJIT?
Replies: 9
Views: 1514

Re: ETA for löve on LuaJIT?

LuaJIT doesn't support x64? The most popular platform in the past BigNum years??

What are *they* smoking?
by ido
Wed Mar 25, 2009 8:12 pm
Forum: General
Topic: ETA for löve on LuaJIT?
Replies: 9
Views: 1514

ETA for löve on LuaJIT?

Hi there!

After mocking about on the LuaJIT website and seeing their performace comparison chart (http://luajit.org/luajit_performance.html), I was wondering when(if? I remember it was mentioned somewhere) is löve scheduled to move to LuaJIT?

Are there reasons against it?

Peace out,
-Ido.
by ido
Tue Mar 24, 2009 10:05 am
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 23553

Re: DEVötiön IDE

I would recommend installing ubuntu on VMware/VirtualBox - both the vm and the os are free.

I normally test my linux developed programs on windows using a windows install inside a virtual machine.

-Ido.

EDIT: yeah, not to mention mono works on windows :)
by ido
Mon Mar 23, 2009 11:22 am
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 23553

Re: DEVötiön IDE

You're quite right. I haven't tried it in Mono, but from my limited experience where you get into trouble with that transition is if you're doing "unusual" things. My code is doing pretty basic stuff. I would recommend you make sure it works on mono in the beginning, when there is not yet a lot of ...
by ido
Fri Mar 20, 2009 12:20 pm
Forum: Libraries and Tools
Topic: DEVötiön IDE (Now available for Download!)
Replies: 50
Views: 23553

Re: DEVötiön IDE

It's written in C# (.NET 2.0 framework), so there's the Mono option for non-Windows users. Are you testing and making sure it's working properly on mono, or are you just hoping it does? In my experience it's not obvious that any .net app will automatically also work on mono. Cool project at any rat...