Search found 1202 matches

by coffee
Fri Nov 04, 2011 11:38 am
Forum: Support and Development
Topic: REQUESTING HELP - Posting Rules
Replies: 32
Views: 162332

Re: REQUESTING HELP - Posting Guidelines

Jasoco wrote:Image
I feel that paperclip is too cocky presuming that all Lua/LOVE projects are games (unless by the code it auto-detects the kind of project of course)... :D
by coffee
Fri Nov 04, 2011 11:15 am
Forum: Support and Development
Topic: [Newbie] Nested Tables (resolved!)
Replies: 8
Views: 1694

Re: [Newbie] Nested Tables (resolved!)

Thank you Kikito for your wise words and guidance. However if things and specially your words seem clear in theory, sometimes in the field things aren't so simple (at least for me). As you say Goal it's very important I agree. But spite of sometimes have well defined the goals is more the multiple (...
by coffee
Thu Nov 03, 2011 7:50 am
Forum: Games and Creations
Topic: Snayke - Out now! Version 1.1, soundtrack available
Replies: 196
Views: 47852

Re: Snayke [2.1]

Slime, just to warn you that the osx build (that I thought kind of "official" ) you linked don't works for me. Regular updated Snow Leopard here. Details here
http://love2d.org/forums/viewtopic.php? ... 891#p39160
by coffee
Thu Nov 03, 2011 7:41 am
Forum: Games and Creations
Topic: Aeternum Blammo
Replies: 18
Views: 14824

Re: Aeternum Blammo

Yah, don't be concerned by the lack of feedback. I believe that adding the multi-weapon and instead of have limited play arena if you keep our ship in the middle screen and put off-screen ships (or planets and other stuff) keep pumping up in our area you basically have a "full" engine to do more amb...
by coffee
Thu Nov 03, 2011 7:23 am
Forum: Support and Development
Topic: [Newbie] Nested Tables (resolved!)
Replies: 8
Views: 1694

Re: [Newbie] Nested Tables (resolved!)

I advice you to try not to use "magic numbers" as much as possible. Try to structure your tables so you don't have to. In the example above, if "2" represents a "ninja", it would be better if the word "ninja" appeared somewhere: love.graphics.printf(mob.class.ninja.name,200,200,100,"left") Edit: al...
by coffee
Thu Nov 03, 2011 6:56 am
Forum: Support and Development
Topic: Framebuffer problems in latest 0.8.0 build...
Replies: 8
Views: 2145

Re: Framebuffer problems in latest 0.8.0 build...

I don't know much about the Mac side of LÖVE, but it looks like some errors in the XCode project files. Can you make sure you have the latest version of the source code? If you are, and still having this issue, we might have to yell at anjo for a bit. Well, you will need to ask slime for that since...
by coffee
Wed Nov 02, 2011 10:45 pm
Forum: Libraries and Tools
Topic: Sand, the sand box you never had
Replies: 10
Views: 1382

Re: Sand, the sand box you never had

It was really fun until it crashed! :D
by coffee
Wed Nov 02, 2011 10:27 pm
Forum: Support and Development
Topic: [Newbie] Nested Tables (resolved!)
Replies: 8
Views: 1694

Re: [Newbie] Nested Tables

Duh! I was so worried thinking that the error was how to get the value that I even realized that I needed to add extra brackets declaring in tables. Your second edit resolved my problem like a charm. Thanks Robin for your explanation, this was really something newbie! :huh:
by coffee
Wed Nov 02, 2011 10:13 pm
Forum: Support and Development
Topic: Framebuffer problems in latest 0.8.0 build...
Replies: 8
Views: 2145

Re: Framebuffer problems in latest 0.8.0 build...

Probably not the right place but I didnt found yet the main 0.8 dev thread. I use both OSX/Win and I was at Mac side ATM, so I tested the compiled Love 0.8.0 build for Mac distributed here. http://love2d.org/forums/viewtopic.php?f=5&t=2841 The app simple crashed "love cannot be opened because of a p...
by coffee
Wed Nov 02, 2011 10:03 pm
Forum: Support and Development
Topic: [Newbie] Nested Tables (resolved!)
Replies: 8
Views: 1694

[Newbie] Nested Tables (resolved!)

Hi! Still learning Lua/Love and this seems more a Lua problem than a Love one. I can't figure how to get values in nested tables. So please a little help on this mob.class = { family = {"Rogue", "Pirate", "Ninja"}, num_elements = {3,3,2}, gfx = {"rogue", "pirate", "ninja"}, chars = {"Blue Rogue", "P...